6:55 pm0
Mixing Flash with Ambient
Setting the shutter speed in the light meter
When using a Sekonic L-358 light meter to read a flash exposure (the same applies to other models, I am simply not familiar with them), one of the nice features it has is its ability to indicate which percentage of the total exposure came from the flash — the rest of the exposure being from the ambient light available in the location where the metering was done.
Here is a figure taken from the L-358's user manual:

Metering flash exposure
As you can see in this example, 70% — "Percentage of flash in total exposure" — means that the flash was responsible for 70% of the total light, while 30% came from the ambient light available. The total amount of light ended up requiring an aperture of f/5.6 and 3/10th (let's call this f/6.3).
If 30% of the total light gathered by the light meter during a reading comes from the ambient light, if you change the shutter speed (without changing the flash power), you should expect that percentage to change: the longer you expose, the more the ambient light will have an impact on the total light, since you will gather more of it (while still gathering the same amount of flash). On the other hand, if you expose for a very brief moment, you will gather very little of the ambient light (while still gathering the same amount of flash), so the ambient light won't have much of an impact in the total light.
You might very well end up in a situation where the flash is only responsible for a small fraction of the total light (say, 10%) or, at the other extreme, end up in a situation where the ambient light has no influence on the exposure (which would give a 100% flash exposure). For example, when working in a studio environment, we usually don't mind leaving the modeling lights on when shooting, because we know that the light they produce is insignificant in the total exposure compared to the flash power (we get a 100% flash exposure all the time regardless).
Now, coming back to a location shoot where we mix some ambient light with flash, we should often expect situations where the percentage of the flash in the total exposure will not be 100%. In the situation of the figure above, where 70% of the total light came from the flash, suppose we were to expose for 1/30 instead of 1/125 — that is two stops more ambient, giving us a brighter background. In this case, the flash would now only account for ~40% of the total exposure. What's more, since we're adding ambient light to the previous exposure (flash remained the same), we now have more light overall, so we must use a smaller aperture — we go from f/6.3 to ~f/9.
This makes the shutter speed a crucial parameter to provide to the light meter, otherwise the obtained value will be wrong.
The only situation in which we could ignore the shutter speed would be in a pitch-black room where the only light is the flash — in this case, the ambient light (or lack thereof) would have no impact in the reading whatsoever.
Changing our perception of flash color gels
If you're mixing flash with ambient light, you know that you can (must?) correct the color of the flash so that its light color is well harmonized with the ambient light color, lest you get a quirky result.
But you can also use color gels not necessarily because you want to make the two light sources the same, but because you want to add an effect, such as warming up the subject so that it contrasts more with a colder background, for example.
In the image below, both the foreground and the background lights are of the same neutral color:

Foreground and background light have same color
Using a CTO gel (orange) on the flash aimed at the subject, you can warm up the subject, which will further isolate it from the background (which will now be of a relatively colder color than subject, even if it is the same as in the first shot):

Foreground light is warmer than background light (note: a strong color was used to make the illustration obvious)
Indeed, while the background remained the same, it can be said that the subject is warmer.
You will notice that I also (conveniently) included a gray card in the frame. If we take the picture above (the same exact file), but that we color correct using the gray card, here's what we get:

Image above, but white balance corrected with the gray card
You will notice that the subject is now perfectly neutral — exactly back to what we had in the first frame — but that the background turned blue (colder)! In this case, can it be said that the subject is warmer than in the first shot? Absolutely not — in fact, they are exactly the same, after correction, even if a "warming" gel was used.
If you're going to include a gray card (or GretagMacbeth chart) in your frame, you might want to do it while you're not using a gel on the subject, otherwise, balancing the color with a neutral reference will remove any color you might have thrown on the subject and, rather, affect the background. If you're going to include a gray card in your frame while you are using a gel, the way you should look at it is that you are in fact changing the color of the background in the opposite direction than that of the color gel (e.g.: if you're using a warming color on the subject, you're actually not changing the subject, but rendering the background colder!)
The fact that we are using a "warming" gel has no bearing on the final look of the image, because it depends on the white balance selected. A "warming" gel might therefore be more meaningfully seen as a "gel that makes the background colder"! That is why, when you work indoors under tungsten lights, you use a warming gel: not to warm up the subject (you still want it neutral), but rather to make the background colder.
8:11 am0
On White Balance
So you want to get accurate white balance. There are many ways to get there, if you know why you are doing it and what you want to achieve.
If you're shooting raw, you're probably aware that you don't technically need to worry about it at capture time, because it's not set in stone — whatever setting you use won't definitely affect your final image; you'll easily be able to change it in your raw processor. (Of course if you're shooting JPEG, then you'll definitely want to nail it as close as possible to your objective to minimize the amount of manipulation required. But you're not shooting JPEG anyway, are you?)
So you're shooting raw. Why even bother performing your white balance at capture time, then?
- One reason might be to get a better approximate histogram, so that you can better judge your exposure. Indeed, you might think that one of the channels is clipping when, in fact, it's the color cast that was throwing off the histogram. But then again, if you're evaluating the exposure another way (say, with a light meter), then this won't matter to you.
- Another reason might be to get a better approximate image preview, so that you can better judge the colors. Of course, you can't really rely on the image preview on that little LCD for accurate color evaluation, but surely, if the color balance is completely off, it might be quite misleading. But then again, you might only use the image on the LCD to judge the composition, pose and other aspects of the image, keeping in mind that color will be dealt with afterwards, so this, too, might not matter to you.
- Yet another reason might be so that when the unprocessed images pop up on your computer screen, the client watching you work will have a better idea of what the images will look like right away. Indeed, the client might not respond well if there is an annoying color cast in the images, even if you know you'll fix it later. But if you're not shooting tethered with a client watching over your shoulder, this might not matter to you either. (Note that some raw processors, such as Capture One, can be configured to automatically apply a certain white balance to all imported images, so that the images are immediately corrected, regardless of how they were shot, which is another reason why performing in-camera white balance might be irrelevant to you.)
Only you can know how important it is for images to be properly balanced at capture time, but if you want to do it, there are many ways to go about it.
- One way is to use the Auto White Balance feature of your camera. Sometimes, in rapidly/wildly changing light situations, this setting might be more efficient at getting a decent approximate white balance than having to fiddle repeatedly with your camera's parameters. If you're not working in such a difficult situation and the color of the light is not changing — say, you're working in a studio — then this setting might, on the contrary, produce unpredictable results.
- To get consistent results, another way is to use one of the white balance presets your camera offers — things like "sunny", "cloudy", "tungsten", "fluorescent", etc. This usually won't give you an exact result, but you'll likely get reasonably close to your target for your histogram and image preview to be very usable.
- If this is not good enough, a more sophisticated way to set the white balance would be to manually enter a kelvin temperature (which, unfortunately, only affects the blue-yellow axis, not the green-magenta color), or further tweak the result with the "white balance shift" tool. (Have fun. Who wants to spend time doing that?)
- Finally, the most accurate in-camera result you can achieve would be to use the "Custom White Balance" feature.
Bear in mind that whatever approach you choose, none — not even the custom one — will give you a surgically exact result. The only way to get a better result would be to include a neutral reference in a photo under each light situation, and later use that reference to synchronize the white balance for all the images shot under this type of lighting.
For the most accurate readings, you might include a tool like a WhiBal gray card, which is good to take care of the white balance, or go one step further with an X-Rite ColorChecker Passport, which includes a good ol' Gretag MacBeth color chart as well as the software required to generate camera calibration profiles for Lightroom — serious business!
If you don't want to spend the money (or carry these around, or shoot those test shots), for fairly good results, many common objects will be good enough to get you close to your target and allow you to work without having to worry too much about color. This might be a piece of white paper, tissue, gray hair, etc. It would be pretty hard to judge if these references are absolutely neutral (unlikely), so you understand that those are not perfect solutions. (For example, stuff usually increasingly turns yellow as it gets older.)
But keep in mind that few situations require critically accurate color — you be the judge. (Sometimes, even a perfect white balance won't be enough and colors will have to be manually tweaked in Photoshop with a virtual reference anyway (such as a Pantone swatch), and yet even then, color accuracy will likely take another hit when the image gets to the printer, so this discussion is at least partly moot.)
Now, in those situations where extreme color accuracy will not be an issue, you will have to determine if accurately reproducing the scene is what's important to you. Often, perfect color balance will not yield the image that will look better to your eye — you might very well decide that warming, cooling or otherwise coloring your image will produce something that is more pleasing, whatever light was there the moment you took the picture. You might even decide to convert your images to monochrome, and maybe even to tone them. Yet another reason why you might not need to worry too much about technical accuracy, but more about achieving an image that speaks to you.
For those reasons, on a more practical/pragmatic note, unless critical color accuracy is expected, I will usually save time and use one of the camera presets to get reasonably close results in-camera (so that I can still get useful information out of my histogram and image preview), include a WhiBal in the first shot if there are no other useful neutral references around, and tweak the results in post anyway. If I know in advance that I will deliberately change the look of an image, I might use a different preset (such as using a "cloudy" setting on a sunny day to make the image warmer); this will give me a better instant feedback, even if it won't have any definitive effect on the image until I make the final decision/adjustment in post.
If you still want to perform a custom white balance to get as close as you can in-camera, note that Canon and Nikon employ dramatically different procedures to achieve this (I am not familiar with the way other brands work):
- With a Canon camera, the procedure requires a ridiculous number of steps (which explains why I usually don't bother). You first have to shoot a picture of a neutral reference, filling the center part of the frame with it. You then have to go to the "Custom WB" menu option. You then have to point the camera to the picture of the neutral reference you want to use for the calibration (usually the one you just shot), and then confirm your choice. You then have, each time, to dismiss a non-removable reminder that tells you to change your white balance setting to "Custom". You then have to go ahead and change the white balance setting to "Custom". (Still there?) If this wasn't enough, you'll also be left with an otherwise useless frame, on your memory card, that was shot just for this, which you might want to delete. (Or you'll keep it and use it to perfect the correction in post...)
- With a Nikon camera, the procedure is decisively more efficient (take a hint, Canon). Set the camera to the "Pre" (preset) white balance setting. Hold the white balance button for two seconds until "PRE" starts blinking. Shoot your neutral reference.
If the procedure fails because the camera doesn't want to take the shot, this is because you're in a "one-shot/AF-A" autofocus mode that won't allow you to shoot until focus is obtained. Contrary to what you might have been told, performing a custom white balance does not require the camera to be set to manual focus, but since the neutral reference is usually a plain card, the AF system simply won't be able to achieve focus, which is the reason it will appear not to work. Just focus on something else or set the lens to manual focus — it doesn't really matter, as long as the center part of the frame contains the neutral reference. (If you're shooting in a continuous AF mode, this won't be an issue.)
If the procedure fails with the camera telling you it couldn't perform the calibration, that's because the exposure was completely off: the camera cannot read the color information out of a clipped highlight. Make the exposure average, or use a semi-automatic mode just for that shot (such as aperture-priority).
Make sure you actually do your reading based on the actual light conditions you'll be shooting in... This is especially relevant when you're working with flash — you don't want to perform your studio calibration based on the ambient light, or your location calibration on incorrectly gelled/randomly bounced mixed-light and get results that don't make sense.
2:52 pm0
Camera Raw Workflow Options
You know that "link" at the bottom of Camera Raw?

Camera Raw Workflow Options "link"
It allows you to change a couple of important Camera Raw options. These settings are not image-specific, meaning that they are not saved in the metadata of a file (be it in the XMP or embedded in a DNG) and therefore cannot be synchronized between images. These settings are global and if you never change them, they will never change from image to image.
With that said, let's look at these options in more detail:

Camera Raw Workflow Options Window
First of all, we have to understand that a raw file is not yet processed, it is not yet a matrix of "pixels", therefore it doesn't yet have a color depth or color space — it is only the end result of the processing that is made to fit inside those constraints.
In order for Camera Raw to present to you a preview of the file as it will look like once processed and to present to you an histogram that is representative of that preview, it has to know to which color space and bit depth you will export the file. (If you've been working with Adobe Lightroom, you know that there is no such option window — that is because Lightroom works natively in ProPhoto RGB at 16 bits/channel and only (optionally) converts to more restrictive constraints when images are exported or sent to an external editor.)
In Camera Raw, you will notice right away that if you choose a smaller color space in the workflow options (say, sRGB), the image preview and histogram will automatically reflect that change: highlights and shadows will be clipped far sooner, as a result of values being constrained to a narrower gamut. Therefore, you should set these options before you start processing your raw file, otherwise you will be mistaken in setting your white point, saturation and other significant values.
Speaking of color spaces...
Different people have different opinions on the matter of color space, but I prefer to work just like Lightroom, in ProPhoto RGB at 16 bits/channel, and only squish image data at the very end of the workflow (usually when exporting images for the web). If you've been reading reviews of the latest inkjet printers, you will know that Adobe RGB is not big enough any longer. Here is an excerpt from a review of the Epson Stylus Pro 7900/9900 printers:
This new ink set is called Ultrachrome HDR and for the first time in an Epson Pro series printer Green and Orange inks are utilized. This actually allows these printers to exceed Adobe RGB in certain parts of the spectrum, by a not inconsiderable margin.
What this tells us is that we don't know what new technology will pop up around the next corner, therefore we should keep as much information in our original files as possible — it doesn't hurt since we're keeping the files in 16 bits/channel.
Speaking of bit depth...
Indeed, there is no question that you should work in 16 bits/channel. 8 bits/channel is generally okay for a final image, but not for one that is still subject to manipulation (since, as we know, manipulation implies loss of information). If you start with 8 bits/channel and manipulate, you will end up with less than 8 bits/channel, and this will likely show up as posterization (especially in smooth gradients) — you know you're in this situation when your histogram has gaps.
That being said, Color Space and Bit Depth are really the only two workflow options you should consider while working in Camera Raw, as they are the only ones that will have an immediate effect — all the others will only have meaning once you export the image out of Camera Raw.
The only time you would play with the other settings (Size, Resolution and Sharpening) is if you were going to use Camera Raw itself to export finished products. I personally prefer to let Photoshop handle that, so I actually never touch these settings (except the first time I open up Camera Raw after installing the Adobe Suite, of course), leaving them as they appear in the screenshot above, for optimal quality.
The problem is that if you change these settings, the next time you open up Camera Raw, you will have to reset them back to the original values — something you are likely to forget, which would mess up your files (more on that later). This constant hassle to reset the settings back and forth depending on the usage of the file (immediate export vs. further work in Photoshop) is enough to make me want to batch process my exports through Photoshop and always leave these options alone to the optimal quality.
To complete our exploration of the options...
As I was saying, unless you're going to, say, export JPEGs for the web directly from Camera Raw, you should leave the Size option to the 1:1 value (no upresing nor downresing). Resizing is better left to the specialists — the algorithm applied here is not as optimal, nor as parametrable as the one you can use in Photoshop. Every resizing calls for interpolation, which means loss of detail, so you should only go through one resizing procedure, if needed, at the very end of the workflow, before you export.
Resolution, as it's been said before, doesn't mean anything until you start talking about printing. Whatever value you put here is meaningless as long as the file is not actualized. Stick to 72 if the file is going on the web (merely because that is the established standard), but otherwise, this number has no effect on the image whatsoever.
Output Sharpening, too, should definitely only be used if you're going to export files directly from Camera Raw. This, too, is a step that should be done at the very end, and is specific to where the file will be going. You don't apply the same sharpening on files viewed on screen vs. files printed on glossy paper vs. files printed on matte paper vs. etc., so you shouldn't apply it at this point if the file will be going to Photoshop for further processing.
To wrap up
Frankly, unless you're going to use Camera Raw to export images directly, to get optimal results, save time and avoid mistakes, I strongly recommend you use the settings shown in the screenshot above and never bother touching them again.
But it gets better...
Wouldn't it be nice if you could just change your mind later, once you're in Photoshop and it's too late because you've left Camera Raw? Wouldn't it be great if every setting in Camera Raw could still be changed later, once you're in Photoshop (and I really mean every setting, not just the workflow options)?
Well, they can, and it's amazingly simple to do! Instead of using the "Open Image" button (which rasterizes the raw file for good), simply hold the "shift" key to turn the button in an "Open Object" button. Ta-dah! You're now working with a "Smart Object": the raw file is now embedded inside your Photoshop layer and can always be edited back in Camera Raw when needed.

Raw file appears as a Smart Object
To bring the raw file back in Camera Raw, simply double-click on its thumbnail, and voila!
Note that this embedded raw file is not linked in any way to the original raw file that was opened as a Smart Object — you could always move the initial raw file or delete it altogether and it would not affect your image in Photoshop. Note as well that any Camera Raw parameters you change when editing your Smart Object will not be applied to the original raw file neither. It really is a copy of the raw file that was embedded inside the Smart Object, not just a link that was established.
7:18 pm0
Expose to the Right (and then some)
Following up on the previous post, where I was making the point that fully embracing the new photographic technologies meant more than shooting raw, I would like to point out to a recent post by Michael Reichmann. His text, from just a couple of weeks ago, was an open letter to Leica, explaining his ideas on how to improve their cameras.
The most interesting part of the letter, for me, wasn't so much Leica-related, but the part where he clearly stated how camera makers (and camera users, by extension) should fully come to terms with the actual behavior of the current technology:
All major digital camera makers seem to be stuck in the film era when it comes to exposure metering and setting. Part of the problem is that consumers want the image on the rear LCD or in the viewfinder to "look right", but looking right and being optimum from a raw image quality perspective are not the same thing. [...] In other words – let's leave the film exposure paradigm behind. Digital exposure is different than film exposure, and basing 21st Century cameras on 19th Century exposure rules has to end.
Well that's all good — we're all familiar with the "expose to the right" approach to optimizing exposure, and that understanding leads us to deliberately use generous exposures in the field, when gathering ambient light.
But what about when we're working in a controlled environment, when using strobes in a studio for example? There, it's as if we suddenly forget the "expose to the right" mantra and rather rely on our flash meters to calculate the exposure. If we want to push the reasoning all the way, shouldn't we reconsider our approach?
Let's consider this very simple experiment. Single Speedlight in a Lastolite EzyBox to camera left, ISO100 at f/5.6. This is what we get (as expected): a "correct" exposure.

Flash Meter at f/5.6, ISO100
I took an item on my desk that contained bright white, so that we can really see what's going on:

Tissue Box at f/5.6, ISO100
Whites are white — no doubt about it. Now let's double the flash power (f/8), but leave the aperture at f/5.6. This is what we get, straight out of the camera:

Tissue Box, 1-Stop Over-Exposure
Overexposed! But of course, this is exactly what we would expect — exposing to the right is supposed to optimize the file, not get the best result straight out of the camera (or on the LCD display, or on the histogram). As a matter of fact, this is what the two histograms look like, without any adjustment:

Histogram Comparison
According to this histogram, we were too enthusiastic and went too far to the right — we know that we shouldn't clip the highlights, because then we can't bring them back at all. To adjust the exposure so that we get (visually) the same result as the first file, I simply pull back the "Exposure" slider in Camera Raw — I'm not even messing around with the "Recovery" hack, there is no need, there is plenty of information in the highlights. Ta-dah! This is the result I get:

Tissue Box, Exposure Adjusted in Camera Raw
Well well. Nothing is clipped now, I get information everywhere from that same file, which was over-exposed by a full stop.
The question is, did this really have any effect on the quality of the image? Well yes it did indeed. Remember that this image was shot at ISO100, so the noise was already pretty low. But by taking a region from the blurred background and bringing up the exposure to get a middle gray (which, obviously, enhances the noise further) and removing any kind of noise reduction there was, we get this result:

Noise Comparison (200%)
I will grant you that, in practice, this would not be much to write home about. But certainly, even in an ideal situation, there is a difference — deeper shadows, in particular, would benefit even more from this 1-stop gain.
Now this is where it gets interesting. Because we know that the "expose to the right" approach has a more obvious impact on the quality of a file in the shadows, and especially when we're dealing with high ISOs, there is another situation where we should definitely apply it.
When we're working in a mixed "flash+ambient light" exposure! In these situations, we normally have large parts of the image in darker tones, and we're usually working with rather high ISOs to get acceptable shutter speeds. The typical exposure is usually somewhere around the -2 stops for the ambient, over which we add the flash. Well, I'll let you work out how you incorporate the lesson from situation to situation, but in the end it should probably look more like -1 stop for the ambient, +1 stop for the flash!
1:24 am1
Camera Raw is not Just an Import Plug-in (Anymore)
Back in 2002, when Adobe Photoshop 7 came out, it featured a new plug-in called Camera Raw 1.0, to provide support for reading raw files. At the time, the functionalities offered by Camera Raw were very limited, and it was used basically as a mere import plug-in for raw files. Camera Raw started to be a more serious tool at around version 3 (with CS2), and by version 4 (with CS3) it had matured into a pretty powerful raw processor.
If you've been shooting for a long time and actually went through the transition from film to digital (I have not), you've had to relearn your post-processing workflow many times over to adapt to the rapidly changing technology. You've likely started to work with digital long before digital cameras (and raw files) even existed, and your basic workflow meant scanning negatives/slides into high resolution TIFF files and going straight to Photoshop to do all the processing. When serious digital cameras came out and you started using them, you've been told that raw files contained much more information than JPEGs (or even TIFFs, for some cameras used to optionally shoot straight to TIFF), so you've gladly begun shooting raw.
Now even you are advocating shooting raw to preserve all the information the camera can capture — which is good — but you may still see the raw processing step as a mere intermediary to Photoshop, where all the serious stuff goes down. You'll say things like "Well, you see, here you have all these sliders that you can play around with to change your exposure, white balance, curves and all — kind of a simplified version of the basic functionalities you get in Photoshop... But, you know, we are all eager to bring that file into Photoshop, a much more powerful tool anyway, so we'll go right ahead and press 'Open'." You'll then lecture on using the Threshold adjustment layer to find your black and white points, using Color Samplers to locate them, and use a Levels or Curves adjustment layer to set the clipping with the black and white eyedroppers — you won't fail to mention that one should probably aim for 10 black and 245 white at most, because printers cannot manage further extremes; you'll add a Color Correction adjustment layer to fix the color cast; etc.
Now that's what is known as old think.
Don't get me wrong; I'm not saying this won't allow you to achieve satisfactory results — go right ahead and use whatever you are more comfortable with. Daniel Malka said it best when he said: "If it looks good, it's good, right?" If you've been looking at Joey L's early work, for example, and have been blown away by the results he achieved, you wouldn't really care to know that his Photoshop techniques were, at the time, profoundly lacking (as even he acknowledges).
But still, if that is the way you see your typical workflow, you are missing out on what raw files have to offer; you haven't fully embraced the digital workflow to the fullest; you have kind of a half-assed approach to image processing that is tainted by your past experience; you aren't extracting all the detail you can out of your files. Even a 16-bit, ProPhoto RGB TIFF file only has a fraction of what the raw file has to offer, for the simple reason that as soon as you leave the raw file, you are working with a baked file: everything you'll do to the image from this point will be destructive, and you'll never be able to extract all the detail that was available in the source file. That's because a raw file has not been demosaiced, it's still in a linear gamma, and all the settings you play with are only parametric: they are not affecting "pixels" yet.
For optimal results, ideally, you should be doing as much of the work as possible on the raw file (be it using Camera Raw, Lightroom or any other raw processor) and only open the image in Photoshop once you've exhausted all the possibilities, for more complex local/pixel-level editing (when needed). Camera Raw and other raw processors now even provide some level of parametric local adjustments (especially since Camera Raw 5, Lightroom 2, etc.), so there is no excuse. The white and black points (referred to as "Exposure" and "Blacks" in Camera Raw/Lightroom) are particularly important, because you cannot recover blown highlights once the image has been baked, no matter the bit depth and color space...
But don't take my word for it. For an excellent primer on the raw processing workflow, you should definitely read the first three chapters of the Real World Camera Raw books by Bruce Fraser and Jeff Schewe — even if you're not working specifically with Camera Raw. (Note that Lighroom uses exactly the same processing engine as Camera Raw.) Or you can always watch one of the comprehensive video tutorials with Jeff Schewe and Michael Reichmann back at the Luminous Landscape.
1:28 amOff
Exporting JPEGs for the Web from Lightroom
There seems to be quite a bit of confusion regarding the exportation of JPEG files from Lightroom. The "Export" window itself is rather straightforward, but you still have to know which setting is more appropriate for your needs. In particular, three settings may need further explanation.
Screen Sharpening
In a complete image processing workflow, there are commonly three different kinds of sharpening applied at different stages and for very different purposes.
It is important to understand that most of the sharpening is necessary even if one does not want to apply it "for effect", because of various limitations along the workflow. It should be noted that a basic sharpening workflow is not aimed at correcting soft images (caused by focusing error or motion blur), but at maintaining optimal detail in files that already contain as much as they can.
- Capture Sharpening (or Input Sharpening) is applied first and is necessary to restore loss of detail inherent in digital capture. That is particularly obvious when anti-aliasing filters are placed in front of image sensors to reduce moiré, as is very often the case (except on most digital backs, the Leica M9, and others). That is why the default behavior in Lightroom/Camera Raw and other raw processors is to systematically apply at least a basic amount of capture sharpening, which must then be refined manually (depending on various factors such as frequency). Note that this is true only when shooting raw files—shooting JPEGs means that the camera has already applied sharpening, so additional work on the file must be done carefully.
- Creative Sharpening is usually applied locally on specific regions of an image that require it most (such as the eyes and mouth when working on a portrait). This is the only kind of sharpening that is applied "for effect", where the photographer decides whether he wants his image to look natural or more crunchy.
- Output Sharpening is applied at the very end and is totally dependent upon the destination of the image. Luckily for us (and thanks to the work of Bruce Fraser and the guys at PixelGenius), Lightroom makes it incredibly easy to properly perform this task, which used to require a lot of trial and error. The thing is that if the image is going to an inkjet printer on glossy paper, the sharpening applied is not the same as the one applied for matte paper, and is not the same depending on the resolution of the print, and is very different from the one applied for viewing an image on screen. On one hand, inkjet printers inherently introduce a certain loss of detail because of the nature of the technology itself, so some additional sharpening must be applied—sharpening that would definitely look ugly if the image were to be viewed on screen. On the other hand, images need to be resized to be of an appropriate size for viewing on screen, and resizing an image calls for interpolation algorithms, which also means a loss of per pixel detail. This is why Screen Sharpening is required, not "for effect", but to maintain optimal detail when the image is to be viewed on screen.
Applying a "Standard" amount of screen sharpening to JPEG files exported for viewing on a web page is a very good idea—not to make the images look crunchy, but to retain an optimal level of perceptible detail.
Note that whether you intend to export images for the web or to print them, output sharpening is not something Photoshop will do automatically or even offer. When you want to do it yourself in Photoshop, the burden is on you to apply the optimal sharpening for a given destination—good luck! Do yourself a favor and just don't do it that way... Either print/export from Lightroom, or use PixelGenius' PhotoKit Sharpener and skip output sharpening altogether in Lightroom.
Resolution
When exporting images for viewing on screen, the resolution of the file has absolutely no meaning, so whatever value you put in that field has no importance and, contrary to what you might have been told, will have no effect on the exported file—files won't have more or less detail, and file size will not be affected at all. The important factor when exporting files for the web is the size (in pixels), not the "resolution".
Traditionally, images consumed on a computer screen have been set at 72 ppi (so you might as well put that), but that really depends on the resolution of each monitor—something you have no control over when you publish images on the web.
Color Space
If a file is going on a web page, because we cannot know if the browser used to view the image will support color management, we should aim for the common denominator (it won't support it) and choose the sRGB color space (the default presumption when color management is not supported).
The gamut of the sRGB color space is smaller than the gamut of the AdobeRGB (1998) color space, which itself is smaller than the gamut of the ProPhoto RGB color space—that much is true. But "color spaces" must not be confused with "color models".
The fact that most commercial printers offer very limited gamuts has nothing to do with the fact that they work in CMYK (a color model, not a color space). One simply has to have a look at Bill Atkinson's book to realize that commercial printers are technically able to achieve excellent gamuts and color fidelity when they put in the required effort.
In other words, the CMYK color model itself does not define the gamut, so it would simply make no sense to state that "CMYK has a smaller gamut than color space X".
2:12 am0
Small test prints
So you want to do a test print on a sheet, but you don't want/need to print a whole-page test.
Yes, you may resize and drag around the preview image in the "Print" dialog box from Photoshop, but it's really approximate—chances are you won't fully exploit the real estate. Yes, you may use the "Print" module from Lightroom, with a certain cell configuration, and fill in the blanks with a bunch of dummy blank images until your test image falls in the right spot, but it's kind of a hack—why won't the software allow to leave spots blank and drag a picture around on the layout is a mystery.
Here's a different approach. What I do is I create a new document in Photoshop, the size of the printable area of the test paper, at a good resolution (say, 300 ppi), and I split the page using guides according to how big I want the tests. I only need to do this once, because I save the file each time I'm done with a test. The advantage is that I know exactly where the next available slot for a test print is on the test paper, and because I have precise guides to help me, I can fully exploit the available space in each cell.

Test print layout.
Before printing, all I need to do is hide the layers of the previous test images, so that only the last one is printed. When the document is full, I delete the layers and change my test page.
Don't forget to write a little marker on the back of the test page, so you always feed it in the printer the same way!
4:49 pm0
LightRoom Print Job
The Print Job panel of Lightroom's Print module needs some explanation, because as it is, it looks fairly simple and straightforward, but it is also quite opaque about what each parameter is actually doing.

Lightroom's Print Job panel
Print to. In this drop down menu, you can decide to export the layout to a JPEG file instead of sending it to a printer. Instead of simply sending the image content to a file (as the Export function would do), this exports the whole page—that is, the image as well as the white border, the watermark, etc. This might be useful if you're sending the file to a professional print service—check with them about the appropriate parameters to use for resolution and color profile (a common requirement is a 300 ppi sRGB).
Draft Mode Printing. This mode is mostly self-explanatory, yet what needs to be said is that the image data used for the print is not extracted from the original files, but rather taken from the (lower quality) image previews contained in the catalog. Therefore, depending on the size of the previews you have configured Lightroom to generate, the quality of the draft print will be affected. (This might not be a problem if you are printing contact sheets, for example, since then the images are pretty small to begin with.) The advantage though, is that you can print in Draft Mode even if the original files are offline—all you need is for the images to have been cataloged.
Print Resolution. This parameter defines whether to resample the image data to a given resolution or to use the native resolution of the file (whatever is necessary to print the image to the desired size). Indeed, according to Adobe's documentation, checking that box and setting a resolution will "resample the image data if needed, depending on the print resolution and the print dimensions". It then goes on to say that "To use the native resolution of the photo (as long as it isn’t lower than 72 ppi or higher than 480 ppi), deselect Print Resolution."
As it's been said before, the general wisdom tells us that we do not want to resample our images if we're outputting the job to a printer (unless the resolution reaches extremes), so we should usually leave this box unchecked.
Now, this is a very important parameter that has seen its behavior change with each new version of Lightroom. Back in the original Lightroom 1.0, there was no way to disable the resampling, and this left many users unsatisfied—you should definitely update to at least 1.1 if you are in this situation, since Adobe swiftly addressed the issue and it was now possible to disable it.
But then in Lightroom 2.0, the whole output sharpening apparatus was rewritten as a result of a collaboration with PixelGenius (the guys behind PhotoKit Sharpener, the popular sharpening solution based on Bruce Fraser's seminal work on sharpening), and it was later found that the optimal result was not necessarily obtained by systematically using the native resolution.
Here's the crutial part:
- If you've performed the output sharpening on an image outside Lightroom (such as in a round trip to Photoshop), you definitely will want to use the native resolution—you do not want to resample an image that has already had its output sharpening carefully applied.
- If you're working on a raw file (or any other file that has not yet had output sharpening applied) inside Lightroom and you're using a version prior to 2.0, you also do not want to resample the image, as you will likely lose some quality, for reasons that have been discussed before.
- If you're working on a raw file inside Lightroom version 2.0 or more, then tests have seemed to indicate that you could achieve an arguably better result by upsampling the image by about 50%—that is, if the native resolution is, say, 240 ppi, you'll want to resample the image to 360 ppi. This remains true only if you are combining this with output sharpening (which will be discussed next) and only if you are upsampling—it remains true that you should use the native resolution rather than downsampling the image.
Print Sharpening. This parameter defines if Lightroom is to apply output sharpening to the image (which is not the same thing as capture sharpening, applied elsewhere in the Develop module, nor creative sharpening, applied locally). If you have already performed output sharpening on a file, you won't want to use additional sharpening and you'll leave this box unchecked. Otherwise, you'll definitely want to add some output sharpening.
According to Jeff Schewe, in relation to the output sharpening in Lightroom 1.x: "Low and Medium are useless—I can't see the result—and High is almost worthwhile." In other words, when using Lightroom 1.x, you'll likely want to use the "High" setting to apply a meaningful amount of output sharpening—or, better yet, perform your output sharpening in Photoshop before going to the print module.
In Lightroom 2, on the other hand, the output sharpening algorithm has been considerably improved, so as long as you've applied an appropriate amount of capture sharpening in the Develop module, using the "Standard" setting will likely be a good choice most of the time, making things really, really simple.
Naturally, sharpening is applied differently depending on the paper type used (if the paper has a coating or not), so you'll need to specify it under Media Type. According to the documentation: "Matte includes watercolor, canvas, and other nonshiny types of paper. Glossy includes luster, semigloss, photo gloss, and other shiny types of paper."
To finish off, don't forget to disable the printer color management and select the appropriate profile for the printer/paper/ink combination you're using. The "Relative" rendering intent is appropriate most of the time, but for critical work, you might want to go perform some soft proofing in Photoshop before deciding.
As for the 16-bit output, if your printer driver supports it (get the latest version), you should certainly use it. Even if the driver doesn't support it, if you're not sure, using the 16-bit mode won't do any harm—it'll just be useless and might slow down the spooling a bit.
2:19 am0
Resampling images for print
Regardless of the time an image takes to be spooled to the printer, resampling an image (i.e.: changing its pixel size using interpolation) is to be avoided, as resampling an image is detrimental to its quality.
The bottom line is this: if the native size of the image allows you to print using a resolution between 180 and 480 dpi, and if proper sharpening has been applied (considering the destination of the print, its resolution, etc.), you should let the printer do whatever interpolation is required.
Only if you intend to make a print so large that you have less than 180 dpi available, or if you intend to make a print so small that the resolution is above 480 dpi, should you resample the image. If you need to resample, keep this in mind:
- It is arguably preferable to resample by doubling (200%) or halving (50%), rather than using intermediate steps.
- For up-resing, the preferred algorithm is "Bicubic Smoother" — although you will then have to add a significant amount of sharpening.
- Output sharpening should always be applied after resampling.
For a detailed discussion on the topic of sharpening, refer to the Real World Image Sharpening book series. The Luminous Landscape also has video tutorials on the topic, notably chapter 12 of "From Camera to Print".
1:57 am0
Cancelling color casts
Color casts (overall color drifts) are avoided by using the appropriate white balance setting at capture time (the most accurate of which is a "custom" white balance), or by including a neutral reference in the picture for adjustment in post-production (such as a WhiBal).
Unfortunately, we don't always have time to follow this procedure, so we must often correct color casts arbitrarily in post-production. The problem is that it is not always possible to find parts of the subject which are of a neutral color, with which we can cancel the color cast. And even when we think something is neutral, chances are it is not really (who says this white wall was really pure white — it probably was yellowish!)
The quick and dirty solution is to pick something "close enough" as the reference for setting the white balance, and to adjust, subjectively, until we get something that looks more natural (completely neutral images often look unrealistic, too cold or too warm).
There is a trick to fix color casts in Photoshop which involves:
- Duplicating the image's layer;
- Applying an "Average Blur" filter on that layer (this reveals the overall color dominance);
- Inverting that layer (to obtain the opposite color of the cast, the one that neutralizes it);
- Changing the "Blending Mode" of that layer to cancel the color cast of the image.
Obviously, this trick can only get you so far — you still have to judge by eye what "feels right", by adjusting that layer's opacity, to apply more or less of the cancelling.
That being said, the procedure can be optimized to be executed faster and to render smaller files. Here's the trick. With a Smart Object of the image:

Apply an "Average" blur Smart Filter:

Create a "Curve" Adjustment Layer and use the "Gray Point" eyedropper anywhere on the image:

In a single click, you have set the three color curves to perfectly neutralize the average color of the image!

Color cast cancelling Curve Adjustment Layer
To finish up, simply delete the "Average" blur Smart Filter, which you don't need anymore:

You end up not with a new full-size layer of a fixed color (taking up disk space uselessly), but with a much more flexible "Curve" adjustment layer.