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	<title>Down to Brass Tacks &#187; Image processing</title>
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	<link>http://ridethetimeline.com/blog</link>
	<description>Let&#039;s cut the crap.</description>
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		<title>Pushing Exposures</title>
		<link>http://ridethetimeline.com/blog/2010/12/pushing-exposures/</link>
		<comments>http://ridethetimeline.com/blog/2010/12/pushing-exposures/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 20:41:04 +0000</pubDate>
		<dc:creator>Charles Lanteigne</dc:creator>
				<category><![CDATA[Best practices]]></category>
		<category><![CDATA[Image processing]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://ridethetimeline.com/blog/?p=440</guid>
		<description><![CDATA[It's been suggested that raising the exposure in the raw processor would generate a cleaner file than raising the ISO by the same amount, since the camera doesn't have internal software as sophisticated as the raw processors you run on your computer. Nonsense. For one thing, when shooting raw files, the software in the camera [...]]]></description>
			<content:encoded><![CDATA[<p>It's been suggested that raising the exposure in the raw processor would generate a cleaner file than raising the ISO by the same amount, since the camera doesn't have internal software as sophisticated as the raw processors you run on your computer.</p>
<p>Nonsense.</p>
<p>For one thing, when shooting raw files, the software in the camera has absolutely nothing to do with the resulting image. That's what shooting raw <em>means</em>: the raw data from the sensor, once digitized by the A/D converter, is <em>not </em>processed further and is dumped <em>as is </em>on the memory card. Understand that when the ISO is changed, it doesn't simply mean that the camera will "push process" the file with its internal software—that would be a completely pointless enterprise which would render even the concept of selecting an ISO meaningless. Why would you bother changing the ISO at capture time if you could simply push a slider farther right in your raw processing software in post?</p>
<p>Raising the ISO is not a matter of software, just as <a href="http://en.wikipedia.org/wiki/Film_speed#Digital_camera_ISO_speed_and_exposure_index" target="_blank">raising the </a><em><a href="http://en.wikipedia.org/wiki/Film_speed#Digital_camera_ISO_speed_and_exposure_index" target="_blank">gain</a> </em>on any signal processor isn't:</p>
<blockquote><p>In digital camera systems, an arbitrary relationship between exposure and sensor data values can be achieved <strong>by setting the signal gain of the sensor</strong>.</p></blockquote>
<p>This <em>cannot </em>be relegated to post production, as by then it is too late. If you have underexposed an image, no amount of pushing will recover lost information—just like it was with <em>negative </em>film. Having raised the signal gain prior to digitization (by setting a higher ISO) gives you <em>additional</em> information (especially noticeably in the shadow area), albeit at a cost of higher noise.</p>
<p>Back in the film days, it was a well known fact that a <a href="http://en.wikipedia.org/wiki/Push_processing" target="_blank">"push" processing</a> was detrimental to the quality of the image (unless, of course, that particular "look" was what you wanted, for aesthetic reasons):</p>
<blockquote><p>Push processing allows relatively insensitive films to be used under lighting conditions that would ordinarily be too low for adequate exposure at the required shutter speed and aperture combination.<strong> This technique alters the visual characteristics of the film, such as higher contrast, increased grain and lower resolution. Saturated and distorted colours are often visible on film that has been push processed.</strong></p></blockquote>
<p>If you were shooting slides (positive film, which is closer to the behavior of digital exposure), you could push an exposure  by a larger margin than if you were shooting negative film, and the  opposite was true of "pulling" (which is the opposite of pushing).</p>
<p>This was, of course, the film days, and there might be various reasons for doing so (such as the sudden need for a different ISO when the film had already been loaded). I am not a avid film shooter, so I cannot discuss in detail about the many motivations behind the practice, but the fact remains that pushing definitely didn't have the <em>same </em>effect as using a higher ISO (i.e.: not just an equivalent increase in grain).</p>
<p>In digital photography, pushing a file not only increases the noise (which is okay—raising the ISO does so as well), but more importantly, it also <strong>compresses the dynamic range </strong>of the file in a way that raising the ISO doesn't. That, you want to avoid.</p>
<div id="attachment_443" class="wp-caption aligncenter" style="width: 450px"><img class="size-full wp-image-443" title="pushing_raw" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/12/pushing_raw.jpg" alt="pushing_raw" width="440" height="549" /><p class="wp-caption-text">Same aperture and shutter speed, ISO 800, 400 and 200.</p></div>
<p style="text-align: left;">Here is the boring picture of a camera shot with various ISO speeds. As you can see, the histogram reveals that tonalities are not just generally farther to the left, they are also more <em>compressed </em>to the left—bringing the exposures on a par in post will unavoidably be harder on the underexposed frames.</p>
<p style="text-align: left;">But those are raw files, and we're working with very powerful, sophisticated raw processors, aren't we? Let's see what happens when we bring the three exposures even (moving the white point <em>and </em>black point):</p>
<div id="attachment_444" class="wp-caption aligncenter" style="width: 550px"><img class="size-full wp-image-444" title="pushing_pushed" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/12/pushing_pushed.jpg" alt="Pushing the exposures" width="540" height="305" /><p class="wp-caption-text">Pushing the exposures</p></div>
<p>Well, well! It seems the file with a higher ISO turned out cleaner than the files pushed in post! The more you push, not only do you get more noise everywhere (especially in the shadows), but the files get muddier, and tonal gradations are less smooth. Why is that? Because there is more information in the highlights than in the shadows (hence "<a href="http://www.luminous-landscape.com/tutorials/expose-right.shtml" target="_blank">expose to the right</a>").</p>
<p style="text-align: left;">The morale of the story is that you are better off raising the ISO to get a proper exposure than compensating for underexposure in post.</p>
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		<title>Resolution Shmesolution</title>
		<link>http://ridethetimeline.com/blog/2010/11/resolution-shmesolution/</link>
		<comments>http://ridethetimeline.com/blog/2010/11/resolution-shmesolution/#comments</comments>
		<pubDate>Sun, 21 Nov 2010 08:09:09 +0000</pubDate>
		<dc:creator>Charles Lanteigne</dc:creator>
				<category><![CDATA[Image processing]]></category>

		<guid isPermaLink="false">http://ridethetimeline.com/blog/?p=424</guid>
		<description><![CDATA[As I've said before (here, here and here), setting the resolution doesn't mean anything until actualization—that is, until we're talking about printing the image, having it become a measurable object you can hold in your hands. In other words, both detail (quality) and file size are unaffected by the value you set for the resolution [...]]]></description>
			<content:encoded><![CDATA[<p>As I've said before (<a href="http://ridethetimeline.com/blog/2010/02/camera-raw-workflow-options/">here</a>, <a href="http://ridethetimeline.com/blog/2010/02/notes-on-a-bunch-of-web-concepts/">here</a> and <a href="http://ridethetimeline.com/blog/2010/02/exporting-jpegs-from-lightroom/">here</a>), setting the <em>resolution </em>doesn't mean anything until <em>actualization</em>—that is, until we're talking about printing the image, having it become a measurable object you can hold in your hands. In other words, both <em>detail </em>(quality) and <em>file size</em> are unaffected by the value you set for the <em>resolution </em>until actualization.</p>
<p>Of course, here I am not talking about resolution in the sense of <em>number of pixels</em>, as we often hear people say when talking, for example, about the resolving power of digital camera sensors ("<em>My camera has a resolution of 12 megapixels!</em>") This unfortunate choice of words perpetuates an age old confusion about what we mean by "resolution", "size", "dimensions", "number of pixels", etc. Here, I am referring to the proper sense of the word, which means <em>pixel density</em>, not <em>number of pixels</em>.</p>
<p style="text-align: center; margin-left: 1em; margin-right: 1em; padding: 1ex; border: 1px dashed lightgrey;"><strong>Resolution</strong><strong> = </strong><strong>Number of pixels / Physical space they occupy</strong></p>
<p>Note that even the "<a href="http://www.cipa.jp/english/hyoujunka/kikaku/pdf/DCG-001_E.pdf" target="_blank"><em>Guideline for Noting Digital Camera Specifications in Catalogs</em></a>" of the Camera &amp; Imaging Products Association (CIPA) explicitely advises that "<em>The term 'Resolution' shall not be used for the number of recorded pixels</em>", but I am not merely arguing that we should stick to using the word  "resolution" when we mean "pixel density". That is a valuable point to  defend, but is not so problematic as the fact that people <em>actually </em>confuse "ppi" (by sheer definition a measure of density) and "number of pixels" or "file size". (There is also a related confusion between <em>ppi </em>[<em>pixels </em>per inch] and <em>dpi</em> [<em>dots</em> per inch], the latter being a matter of print heads, but that is an issue I won't be discussing here.)</p>
<p>So, in keeping with that definition of the word, for resolution to mean anything, we must know both the number of pixels <em>and</em> the number of inches we're dealing with. Until the image is printed, pixel <em>density</em> is either immaterial or is a value that fluctuates depending on the context. My main display, for example, projects 1920 × 1200 pixels on a 24" panel (~94 ppi). My laptop, on the other hand, projects 1680 × 1050 pixels on a 15" panel (~129 ppi). Using a projector? You could make 1024 × 768 pixels occupy 6 feet wide (~14 ppi)! Thus, if you look at, say, the same 900 × 600 pixels image in any of these contexts, the actual <em>resolution</em> of the image has changed considerably—and you didn't have any say in the matter. So the only time you actually have the control over the resolution is when you send an image for print, because then you <em>know </em>the ultimate size of the image, and you can finally lock down the "number of inches" part of the equation.</p>
<p>In their confusion, people will say something like: "<em>I don't need a large image, just give it to me in, say, 100 ppi</em>", as if that meant anything. Even more egregious, they'll say something like: "<em>Send it to me in 72 ppi so that it can be attached in an email</em>", or "<em>For images displayed on the web, set the resolution to 72 otherwise they'll take longer to download</em>" as if resolution had any relation to file size. Conversely, they'll make the opposite mistake when confronted with such file properties:</p>
<div id="attachment_427" class="wp-caption aligncenter" style="width: 296px"><img class="size-full wp-image-427" title="resolution_bridgeproperties" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/11/resolution_bridgeproperties.png" alt="File properties in Bridge." width="286" height="195" /><p class="wp-caption-text">File properties in Bridge</p></div>
<p>"<em>Well, gee, 72 ppi means I am obviously dealing with a small, low quality file here!</em>" No you aren't—notice the dimensions! This is a rather <em>huge</em> image, of potentially pretty great quality, I would think.</p>
<p>Look at it this way: 5000 wide pixels at 72 ppi, or 5000 wide pixels at 600 ppi is <em>the same file, the same data</em>, it doesn't mean anything until we decide to print. In the same manner, an image of 100 measly pixels wide set at 8000 ppi is a ridiculously little file compared to a 5000 pixels wide image set at 8 ppi.</p>
<p><strong>What matters for the quality and size of a <em>file </em>is the number of pixels. What matters for the quality of a <em>print </em>is the resolution—but you need the pixels to be able to afford it, so it still breaks down to the number of pixels.<br />
</strong></p>
<p>So, okay, you could maintain that what they are actually trying to say, albeit technically improperly, is that if you take your original picture and you <em>resample </em>it down to, say, 72 ppi, then you would end up with a much smaller image. Apart from the fact that <em>resampling </em>and <em>setting the resolution</em> are two thoroughly different things (it just happens that you do both of these things in the same location in Adobe Photoshop), maybe. But the inescapable problem which then arises is that we'd have to know the <em>initial </em>resolution in order to reduce it down to 72. What is it? Let's see... The sensor in my camera is 36mm (~1.42") wide and produces images 5616 pixels wide. Does it mean that the original image has a ... 3962 ppi resolution? That can't be right!</p>
<p>Hey, no problem, let's just posit that the initial resolution is something like 240, or 300 ppi, for whatever reason. Well it's still a problem, because if you simply resample down from an arbitrary 300 ppi, everybody will end up with considerably different image sizes, since different cameras have different <em>number of pixels</em> (say, 21 MP versus 12 MP, a quite realistic difference these days).</p>
<p>Again, this all boils down to the fact that there is no such thing as "image resolution" until you actually decide how big you want it actualized. Let's go to the epicenter of confusion, the "Image Size" dialog box in Adobe Photoshop:</p>
<div id="attachment_425" class="wp-caption aligncenter" style="width: 530px"><img class="size-full wp-image-425" title="resolution_imagesize" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/11/resolution_imagesize.png" alt="Changing image resolution in Photoshop's &quot;Image Size&quot; dialog box" width="520" height="230" /><p class="wp-caption-text">Changing image resolution in Photoshop&#39;s &quot;Image Size&quot; dialog box</p></div>
<p>As can be seen here, setting a different resolution has no effect whatsoever on the file size, and no effect whatsoever on the <em>quality </em>of the file either. (Of course, if you did print this, you'd go from a 18,72" wide high quality image to a 78" wide poor quality image—then, and only then, would it mean anything.)</p>
<p>The "Image Size" dialog box has all of the interrelated terms in the same place, and you can see that Adobe chose their vocabulary carefully:</p>
<ul>
<li>"Pixel Dimensions" is the relevant measure of image <em>quality</em> and <em>file size</em> in this dialog box. It is the number of pixels you're working with—the more pixels you have, the more [potential for] detail you have.
<ul>
<li>In this example, 5616 × 3744 are the pixel dimensions of images coming out of a Canon EOS 5D Mark II (a 21 megapixels camera). Indeed, if you multiply these two numbers to get the number of pixels, you get 21.026304 million pixels.</li>
</ul>
</li>
<li>File Size (the value in parentheses) is a factor of the number of pixels, number of channels, and bit depth, but those last two aren't configurable from this dialog box.
<ul>
<li>If you take the number of pixels, multiply this by 3 channels (red, green and blue in an RGB color image) and then by the bit depth (in this case 16 bits (2 bytes) per channel), you indeed end up with 120.31 MB. If you're working with an 8 bits per channel image, or if you're working with a grayscale image (only one channel), or if you're working with a CMYK image (four channels), etc., this value would change accordingly, so be careful when interpreting it. What's more, this value doesn't take anything else into consideration (such as layers/adjustment layers/layer styles, embedded Smart Objects, color profile, color lookup table, vectorial data/paths, text, masks, notes, file format, compression level, full size composite, preview, metadata, etc.), so it has little to say about the ultimate file size <em>on disk</em>.</li>
<li>While we're on the subject... "File size" is another misleading term trotted around instead of the meaningful "<em>pixel dimensions</em>" or "<em>number of pixels</em>". Instead of saying something tractable like "<em>The Pentax 645D has a 39.5 megapixels sensor</em>" (which indeed it has) you'll hear someone say "<em>The Pentax 645D produces 225 MB files!</em>" Well, what do you mean by that? The Pentax 645D's raw files are in fact closer to about 50 MB in size and vary according to image content/ISO/etc., so that number is unnecessarily confusing.</li>
</ul>
</li>
<li>"Document Size" means "<em>if you actually spread all the pixels above at a density of [Resolution] you will get an image that measures [Width × Height ][Unit]</em>". Again, until you print the image, this whole section is meaningless and you can just ignore it altogether.</li>
</ul>
<p>The bottom line is this:</p>
<ul>
<li>Image file <em>quality</em> and <em>size </em>are more meaningful in terms of the number of pixels.</li>
<li>Unless you're having a discussion about printing, don't even bring up "resolution", "ppi" or "inches".</li>
</ul>
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		<title>Color Models vs Color Spaces</title>
		<link>http://ridethetimeline.com/blog/2010/10/color-models-vs-color-spaces/</link>
		<comments>http://ridethetimeline.com/blog/2010/10/color-models-vs-color-spaces/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 16:48:50 +0000</pubDate>
		<dc:creator>Charles Lanteigne</dc:creator>
				<category><![CDATA[Image processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://ridethetimeline.com/blog/?p=374</guid>
		<description><![CDATA[There is a widespread—though understandable, to a point—confusion between color models and color spaces. For example, we'll hear someone saying something like "CMYK is much smaller than ProPhoto RGB", which unfortunately doesn't make sense because it compares apples with oranges, even if there's a certain truth somewhere in there. First, let's look at the concepts. [...]]]></description>
			<content:encoded><![CDATA[<p>There is a widespread—though understandable, to a point—confusion between <a href="http://en.wikipedia.org/wiki/Color_model" target="_blank">color models</a> and <a href="http://en.wikipedia.org/wiki/Color_space" target="_blank">color spaces</a>. For example, we'll hear someone saying something like "<em>CMYK is much smaller than ProPhoto RGB</em>", which unfortunately doesn't make sense because it compares apples with oranges, even if there's a certain truth somewhere in there. First, let's look at the concepts.</p>
<div id="attachment_377" class="wp-caption alignright" style="width: 288px"><img class="size-full wp-image-377  " title="color_mode_menu" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/10/color_mode_menu.png" alt="Color modes in Photoshop" width="278" height="302" /><p class="wp-caption-text">Color modes in Photoshop</p></div>
<p>There are a number of ways to <strong><em>express </em></strong>color. If we want to express "maximum red" (whatever that arbitrary color means), we might use the RGB model and say "255 Red, 0 Green, 0 Blue", but we could just as well use the HSB representation and say "0° Hue, 100% Saturation, 100% Brightness". Both would express the same abstract color ("the most red that can be expressed"), just as we could do using the CMYK model (0% Cyan, 100% Magenta, 100% Yellow, 0% Key).</p>
<p>In other words, there is nothing inherently limitative in <em>expressing </em>colors using different color models, it just speaks differently to different people or contexts. Photographers often find the HSB model more intuitive, while graphic  designers (and people closer to the print industry in general) tend to  be more comfortable thinking in CMYK.</p>
<p>Unfortunately, things are not that simple, because "maximum red" means a different thing to each device and medium. A typical digital camera can capture a much richer array of colors than a printer can typically render, so a color model alone is not sufficient to <strong><em>describe </em></strong>colors. If the computer were to simply ask the printer to render "50% Green", the printer would naturally wonder "<em>Well, what do you mean by that?</em>", because no two printer/ink/paper combinations produce the same color when they spurt 50% of their green.</p>
<p>Which brings us to color spaces. Of all the colors in the full spectrum (well, the portion meaningful to the human eye/brain at least—see <a href="http://en.wikipedia.org/wiki/Lab_color_space" target="_blank">Lab</a>), a color space defines which portion of it it can describe and how colors are distributed. The subset of the full color spectrum that a space contains is referred to as its <em>gamut</em>. Therefore, the "maximum red" of a digital camera, LCD monitor and printer/ink/paper combination are all expressed the same way as (for example, in the RGB model) "255 Red, 0 Green, 0 Blue" in their respective space, but they don't mean the same color, because all of their spaces have different gamuts. "Maximum red" on a given monitor might only be, say, "73% Red" of a given camera (which has a much more vivid "maximum red"), so when we want to have consistent color across a workflow, we need to know the color space of each device we're working with so that they can all "speak the same language".</p>
<p>A color space that describes the characteristics of a given device is also called a color <em>profile</em>. In a complete digital photography workflow, we would therefore need a profile for:</p>
<ol>
<li>The capture device (the digital camera—or scanner, if we're feeling nostalgic)</li>
<li>The display device we're working on (such as an LCD monitor)</li>
<li>The output device (such as an inkjet printer/ink/paper combination)</li>
</ol>
<p>We will also need to decide the color space (and bit depth, which can be thought of as the precision level) in which we will be performing post-production (also called, for obvious reasons, "working" space).</p>
<p>Photographers typically work in the RGB model (unless they want to perform old-school transformations in Lab) and typically deal with a number of familiar working spaces—sRGB, Adobe RGB (1998) and ProPhoto RGB.</p>
<ul>
<li>sRGB is a relatively small space that is the common denominator/standard for web publishing, so it should only be used when an image is exported for the web (or to some commercial printer that asks for it).</li>
<li>Adobe RGB (1998) has long been the <em>de facto</em> working space because it is significantly larger than sRGB. The truth of the matter is that Adobe RGB has been smaller than the color spaces of digital cameras for years (see <a href="http://www.luminous-landscape.com/tutorials/prophoto-rgb.shtml" target="_blank">this ooold article</a>), so when exporting images from the raw processing software to the Adobe RGB space you are throwing away lots of information. Worse than that, even <a href="http://www.luminous-landscape.com/reviews/printers/7900-9900.shtml" target="_blank">modern inkjet printers can render colors outside of the Adobe RGB gamut</a>.</li>
<li>ProPhoto RGB is huge. While one could make the case that <a href="../2009/09/srgb-is-not-always-worse-than-prophoto-rgb/" target="_blank">ProPhoto RGB might be <em>too </em>large in certain situations</a>, when working in 16-bits, these concerns are not warranted. (ProPhoto RGB also happens to be the working space used by Adobe Lightroom.)</li>
</ul>
<p>So, to wrap up...</p>
<p>A color <strong>model </strong>is <em>the way </em>you <em>express </em>colors. It doesn't have a size, and it cannot <em>describe</em> "real world" colors. It simply says "I am expressing colors using Red/Green/Blue channels", or "using Cyan/Magenta/Yellow/Key (Black) channels".</p>
<p>A color <strong>space </strong>(or color <strong>profile</strong>, or <strong>working</strong> space—all the same thing really, used somewhat interchangeably or depending on the context) is an actual <em>description </em>of a specific subset of the visible colors that maps—gives meaning to—the values used in a given model. Color spaces/color profiles/working spaces are all (typically) saved to disk in the form of ".ICC" files.</p>
<p>That being said, let's set the record straight on a number of color space related issues.</p>
<h2>Using the camera profile as the working space</h2>
<p>The camera's profile is quite large, but it is <em>not </em>the largest color space—not by a long shot. To give you an idea, here is a representation of the gamut of a Canon EOS 1Ds Mark II camera versus the ProPhoto RGB color space:</p>
<div id="attachment_386" class="wp-caption aligncenter" style="width: 543px"><img class="size-full wp-image-386 " title="color_gamutmesh2" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/10/color_gamutmesh2.jpg" alt="sdfsdf" width="533" height="264" /><p class="wp-caption-text">Comparison between the profile of a Canon EOS 1Ds Mark II and the ProPhoto RGB space.</p></div>
<p>Notice how abundantly larger the red mesh (ProPhoto RGB) is to the camera's profile (solid shape in the middle). The camera's profile is device-dependent to<em> that particular camera </em>and constrains colors to only the ones that<em> that particular camera </em>can capture, which has no bearing on how the artist would like to transform the image to bring it where he wants. The very <em>bizarre</em> idea of actually <em>working </em>in the space of the capture device is akin to caring that the final processed image will be "capturable" by the source device—<em>it doesn't make any sense</em>.</p>
<p>When working on an image, one should make abstraction of the source device. Imagine if a given photographer uses different cameras and wants to composite shots taken with different cameras in a single image? <em>&lt;head explodes&gt;</em></p>
<h2>The thing about CMYK</h2>
<p>Because commercial printing processes typically work using color halftoning with CMYK separations, and because the default CMYK color profile used in North America is often U.S. Web Coated (SWOP) v2 (having a notoriously small gamut), we can be tempted to think that "<em>CMYK is much smaller than ProPhoto RGB</em>", which doesn't make sense. CMYK is a <strong>model</strong>, while ProPhoto RGB is a color <strong>space</strong>, so nothing can be said of the <em>size</em> of CMYK.</p>
<p>CMYK is not inherantly "smaller" than any other model, it's just that in practice, it is pretty much always true that any CMYK <strong>space</strong> used will be smaller than your working RGB <strong>space</strong>; let's just not confuse models and spaces.</p>
<h2>Capture One</h2>
<p>I find suspect the claim that "<em>Capture One manages color better <strong>because it works in Lab</strong></em>". Let's understand that image transformations are mathematical abstractions that are only bound to a given space at the <em>end </em>of the process. Nothing prevents the internal image processing pipeline of a given software to juggle with imaginary colors of much greater precision than what can actually be displayed/exported.</p>
<p>Whatever happens behind the curtains, the "Lab" data has to be converted to a profile either to be displayed or to be exported to a baked file (e.g. TIFF, PSD, JPEG). In any case, it might very well be that internal algorithms used by Capture One manage to perform a "better" job with colors (I don't even know what it means to handle colors "better"—sounds rather subjective), but it would be for another reason than the fact that it does its math with L*, a* and b* coordinates.</p>
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		<title>Mixing Flash with Ambient</title>
		<link>http://ridethetimeline.com/blog/2010/03/mixing-flash-with-ambient/</link>
		<comments>http://ridethetimeline.com/blog/2010/03/mixing-flash-with-ambient/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 22:55:55 +0000</pubDate>
		<dc:creator>Charles Lanteigne</dc:creator>
				<category><![CDATA[Image processing]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://ridethetimeline.com/blog/?p=289</guid>
		<description><![CDATA[Setting the shutter speed in the light meter When using a Sekonic L-358 light meter to read a flash exposure (the same applies to other models, I am simply not familiar with them), one of the nice features it has is its ability to indicate which percentage of the total exposure came from the flash [...]]]></description>
			<content:encoded><![CDATA[<h2>Setting the shutter speed in the light meter</h2>
<p>When using a Sekonic L-358 light meter to read a flash exposure (the same applies to other models, I am simply not familiar with them), one of the nice features it has is its ability to indicate which <em>percentage </em>of the total exposure came from the flash — the rest of the exposure being from the ambient light available in the location where the metering was done.</p>
<p>Here is a figure taken from the L-358's user manual:</p>
<div id="attachment_291" class="wp-caption alignnone" style="width: 286px"><img class="size-full wp-image-291" title="flash_meter_with_ambient" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/03/flash_meter_with_ambient.png" alt="Metering flash exposure" width="276" height="300" /><p class="wp-caption-text">Metering flash exposure</p></div>
<p>As you can see in this example, 70% — "<em>Percentage of flash in total exposure</em>" — means that the flash was responsible for 70% of the total light, while 30% came from the ambient light available. The <em>total </em>amount of light ended up requiring an aperture of f/5.6 and 3/10th (let's call this f/6.3).</p>
<p>If 30% of the total light gathered by the light meter during a reading  comes from the ambient light, if you change the shutter speed (without changing the flash power), you should expect that percentage to change: the longer you expose, the more the ambient light will have an impact on the total light, since you will gather more of it (while still gathering the same amount of flash). On the other hand, if you expose for a very brief moment, you will gather very little of the ambient light (while still gathering the same amount of flash), so the ambient light won't have much of an impact in the total light.</p>
<p>You might very well end up in a situation where the flash is only responsible for a small fraction of the total light (say, 10%) or, at the other extreme, end up in a situation where the ambient light has no influence on the exposure (which would give a 100% flash exposure). For example, when working in a studio environment, we usually don't mind leaving the modeling lights on when shooting, because we know that the light they produce is <em>insignificant </em>in the total exposure compared to the flash power (we get a 100% flash exposure all the time regardless).</p>
<p>Now, coming back to a location shoot where we mix some ambient light with flash, we should often expect situations where the percentage of the flash in the total exposure will not be 100%. In the situation of the figure above, where 70% of the total light came from the flash, suppose we were to expose for 1/30 instead of 1/125 — that is two stops more ambient, giving us a brighter background. In this case, the flash would now only account for ~40% of the total exposure. What's more, since we're <em>adding </em>ambient light to the previous exposure (flash remained the same), we now have <em>more </em>light overall, so we must use a smaller aperture — we go from f/6.3 to ~f/9.</p>
<p><strong>This makes the shutter speed a crucial parameter to provide to the light meter, otherwise the obtained value will be wrong.</strong></p>
<p>The only situation in which we could ignore the shutter speed would be in a pitch-black room where the only light is the flash — in this case, the ambient light (or lack thereof) would have no impact in the reading whatsoever.</p>
<h2>Changing our perception of flash color gels</h2>
<p>If you're mixing flash with ambient light, you know that you can (must?) correct the color of the flash so that its light color is well harmonized with the ambient light color, lest you get a quirky result.</p>
<p>But you can also use color gels not necessarily because you want to make the two light sources the same, but because you want to add an effect, such as warming up the subject so that it contrasts more with a colder background, for example.</p>
<p>In the image below, both the foreground and the background lights are of the <em>same neutral color</em>:</p>
<div id="attachment_294" class="wp-caption alignnone" style="width: 410px"><img class="size-full wp-image-294" title="flashambient_normal" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/03/flashambient_normal.jpg" alt="Foreground and background light have same color" width="400" height="328" /><p class="wp-caption-text">Foreground and background light have same color</p></div>
<p>Using a CTO gel (orange) on the flash aimed at the subject, you can <em>warm up</em> the subject, which will further isolate it from the background (which will now be of a relatively colder color than subject, even if it is the same as in the first shot):</p>
<div id="attachment_295" class="wp-caption alignnone" style="width: 410px"><img class="size-full wp-image-295" title="flashambient_warm" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/03/flashambient_warm.jpg" alt="wefwefwef" width="400" height="328" /><p class="wp-caption-text">Foreground light is warmer than background light (note: a strong color was used to make the illustration obvious)</p></div>
<p>Indeed, while the background remained the same, it can be said that the subject is <em>warmer</em>.</p>
<p>You will notice that I also (conveniently) included a gray card in the frame. If we take the picture above (the <em>same exact file</em>), but that we color correct using the gray card, here's what we get:</p>
<div id="attachment_293" class="wp-caption alignnone" style="width: 410px"><img class="size-full wp-image-293" title="flashambient_corrected" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/03/flashambient_corrected.jpg" alt="wefwef" width="400" height="328" /><p class="wp-caption-text">Image above, but white balance corrected with the gray card</p></div>
<p>You will notice that the subject is now <em>perfectly neutral</em> — exactly back to what we had in the first frame — but that the background turned blue (colder)! In this case, can it be said that the subject is warmer than in the first shot? Absolutely not — in fact, they are exactly the same, after correction, even if a "warming" gel was used.</p>
<p>If you're going to include a gray card (or GretagMacbeth chart) in your frame, you might want to do it while you're <em>not </em>using a gel on the subject, otherwise, balancing the color with a neutral reference will remove any color you might have thrown on the subject and, rather, affect the <em>background</em>. If you're going to include a gray card in your frame while you are using a gel, the way you should look at it is that you are in fact <em>changing the color of the background in the opposite direction than that of the color gel</em> (e.g.: if you're using a warming color on the subject, you're actually not changing the subject, but rendering the background colder!)</p>
<p>The fact that we are using a "warming" gel has no bearing on the final look of the image, because it depends on the white balance selected. A "warming" gel might therefore be more meaningfully seen as a "gel that makes the background colder"! That is why, when you work indoors under tungsten lights, you use a warming gel: not to warm up the subject (you still want it neutral), but rather to make the background colder.</p>
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		<title>On White Balance</title>
		<link>http://ridethetimeline.com/blog/2010/02/on-white-balance/</link>
		<comments>http://ridethetimeline.com/blog/2010/02/on-white-balance/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 13:11:59 +0000</pubDate>
		<dc:creator>Charles Lanteigne</dc:creator>
				<category><![CDATA[Image processing]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://ridethetimeline.com/blog/?p=281</guid>
		<description><![CDATA[So you want to get accurate white balance. There are many ways to get there, if you know why you are doing it and what you want to achieve. If you're shooting raw, you're probably aware that you don't technically need to worry about it at capture time, because it's not set in stone — [...]]]></description>
			<content:encoded><![CDATA[<p>So you want to get <em>accurate </em>white balance. There are many ways to get there, if you know <em>why </em>you are doing it and <em>what </em>you want to achieve.</p>
<p>If you're shooting raw, you're probably aware that you don't <em>technically need </em>to worry about it at capture time, because it's not set in stone — whatever setting you use won't definitely affect your final image; you'll easily be able to change it in your raw processor. (Of course if you're shooting JPEG, then you'll definitely want to nail it as close as possible to your objective to minimize the amount of manipulation required. But you're not shooting JPEG anyway, are you?)</p>
<p>So you're shooting raw. Why even bother performing your white balance at capture time, then?</p>
<ul>
<li>One reason might be to get a better <a href="http://ridethetimeline.com/blog/2009/11/evaluating-exposure-via-the-histogram/"><em>approximate</em> histogram</a>, so that you can better judge your exposure. Indeed, you might think that one of the channels is clipping when, in fact, it's the color cast that was throwing off the histogram. But then again, if you're evaluating the exposure another way (say, with a light meter), then this won't matter to you.</li>
<li>Another reason might be to get a better approximate image preview, so that you can better judge the colors. Of course, you can't really rely on the image preview on that little LCD for accurate color evaluation, but surely, if the color balance is completely off, it might be quite misleading. But then again, you might only use the image on the LCD to judge the composition, pose and other aspects of the image, keeping in mind that color will be dealt with afterwards, so this, too, might not matter to you.</li>
<li>Yet another reason might be so that when the unprocessed images pop up on your computer screen, the client watching you work will have a better idea of what the images will look like right away. Indeed, the client might not respond well if there is an annoying color cast in the images, even if <em>you </em>know you'll fix it later. But if you're not shooting tethered with a client watching over your shoulder, this might not matter to you either. (Note that some raw processors, such as Capture One, can be configured to automatically apply a certain white balance to all imported images, so that the images are immediately corrected, regardless of how they were shot, which is another reason why performing in-camera white balance might be irrelevant to you.)</li>
</ul>
<p>Only you can know how important it is for images to be properly balanced <em>at capture time</em>, but if you want to do it, there are many ways to go about it.</p>
<ul>
<li>One way is to use the <em>Auto White Balance</em> feature of your camera. Sometimes, in rapidly/wildly changing light situations, this setting might be more efficient at getting a decent <em>approximate </em>white balance than having to fiddle repeatedly with your camera's parameters. If you're not working in such a difficult situation and the color of the light is not changing — say, you're working in a studio — then this setting might, on the contrary, produce unpredictable results.</li>
<li>To get consistent results, another way is to use one of the white balance presets your camera offers — things like "sunny", "cloudy", "tungsten", "fluorescent", etc. This usually won't give you an <em>exact </em>result, but you'll likely get <em>reasonably close </em>to your target for your histogram and image preview to be very usable.</li>
<li>If this is not good enough, a more sophisticated way to set the white balance would be to manually enter a kelvin temperature (which, unfortunately, only affects the blue-yellow axis, not the green-magenta color), or further tweak the result with the "white balance shift" tool. (Have fun. Who wants to spend time doing that?)</li>
<li>Finally, the most accurate in-camera result you can achieve would be to use the "<em>Custom White Balance</em>" feature.</li>
</ul>
<p>Bear in mind that whatever approach you choose, none — not even the custom one — will give you a surgically <em>exact </em>result. The only way to get a better result would be to include a neutral reference in a photo under each light situation, and later use that reference to synchronize the white balance for all the images shot under this type of lighting.</p>
<p>For the most accurate readings, you might include a tool like a <a href="http://www.rawworkflow.com/whibal/" target="_blank">WhiBal gray card</a>, which is good to take care of the white balance, or go one step further with an <a href="http://www.xritephoto.com/ph_product_overview.aspx?id=1257&amp;tab=videos" target="_blank">X-Rite ColorChecker Passport</a>, which includes a good ol' Gretag MacBeth color chart as well as the software required to generate camera calibration profiles for Lightroom — <em>serious business!</em></p>
<p>If you don't want to spend the money (or carry these around, or shoot those test shots), for <em>fairly good results, </em>many common objects will be <em>good enough</em> to get you close to your target and allow you to work without having to worry too much about color. This might be a piece of white paper, tissue, gray hair, etc. It would be pretty hard to judge if these references are <em>absolutely neutral </em>(unlikely), so you understand that those are not perfect solutions. (For example, stuff usually increasingly turns yellow as it gets older.)</p>
<p>But keep in mind that few situations require critically accurate color — you be the judge. (Sometimes, even a perfect white balance won't be enough and colors will have to be manually tweaked in Photoshop with a virtual reference anyway (such as a <em>Pantone </em>swatch), and yet even then, color accuracy will likely take another hit when the image gets to the printer, so this discussion is at least partly moot.)</p>
<p>Now, in those situations where extreme color accuracy will not be an issue, you will have to determine if accurately reproducing the scene is what's important to you. Often, perfect color balance will not yield the image that will look better to your eye — you might very well decide that warming, cooling or otherwise coloring your image will produce something that is more pleasing, whatever light was there the moment you took the picture. You might even decide to convert your images to monochrome, and maybe even to tone them. Yet another reason why you might not need to worry too much about <em>technical </em>accuracy, but more about achieving an image that speaks to you.</p>
<p>For those reasons, on a more practical/pragmatic note, unless <em>critical </em>color accuracy is expected, I will usually save time and use one of the camera presets to get reasonably close results in-camera (so that I can still get useful information out of my histogram and image preview), include a WhiBal in the first shot if there are no other useful neutral references around, and tweak the results in post anyway. If I know in advance that I will deliberately change the look of an image, I might use a different preset (such as using a "cloudy" setting on a sunny day to make the image warmer); this will give me a better instant feedback, even if it won't have any definitive effect on the image until I make the final decision/adjustment in post.</p>
<hr />
<p>If you still want to perform a custom white balance to get as close as you can <em>in-camera</em>, note that Canon and Nikon employ dramatically different procedures to achieve this (I am not familiar with the way other brands work):</p>
<ul>
<li>With a Canon camera, the procedure requires a ridiculous number of steps (which explains why I usually don't bother). You first have to shoot a picture of a neutral reference, filling the center part of the frame with it. You then have to go to the "Custom WB" menu option. You then have to point the camera to the picture of the neutral reference you want to use for the calibration (usually the one you just shot), and then confirm your choice. You then have, each time, to dismiss a non-removable reminder that tells you to change your white balance setting to "Custom". You then have to go ahead and change the white balance setting to "Custom". (Still there?) If this wasn't enough, you'll also be left with an otherwise useless frame, on your memory card, that was shot just for this, which you might want to delete. (Or you'll keep it and use it to perfect the correction in post...)</li>
<li>With a Nikon camera, the procedure is decisively more efficient (take a hint, Canon). Set the camera to the "Pre" (preset) white balance setting. Hold the white balance button for two seconds until "PRE" starts blinking. Shoot your neutral reference.</li>
</ul>
<p>If the procedure fails because the camera doesn't want to take the shot, this is because you're in a "one-shot/AF-A" autofocus mode that won't allow you to shoot until focus is obtained. Contrary to what you might have been told, performing a custom white balance <em>does not require the camera to be set to manual focus</em>, but since the neutral reference is usually a plain card, the AF system simply won't be able to achieve focus, which is the reason it will <em>appear </em>not to work. Just focus on something else or set the lens to manual focus — it doesn't really matter, as long as the center part of the frame contains the neutral reference. (If you're shooting in a continuous AF mode, this won't be an issue.)</p>
<p>If the procedure fails with the camera telling you it couldn't perform the calibration, that's because the exposure was completely off: the camera cannot read the color information out of a clipped highlight. Make the exposure average, or use a semi-automatic mode just for that shot (such as <em>aperture-priority</em>).</p>
<p>Make sure you actually do your reading based on the actual light conditions you'll be shooting in... This is especially relevant when you're working with flash — you don't want to perform your studio calibration based on the ambient light, or your location calibration on incorrectly gelled/randomly bounced mixed-light and get results that don't make sense.</p>
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		<title>Camera Raw Workflow Options</title>
		<link>http://ridethetimeline.com/blog/2010/02/camera-raw-workflow-options/</link>
		<comments>http://ridethetimeline.com/blog/2010/02/camera-raw-workflow-options/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 18:52:32 +0000</pubDate>
		<dc:creator>Charles Lanteigne</dc:creator>
				<category><![CDATA[Image processing]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://ridethetimeline.com/blog/?p=232</guid>
		<description><![CDATA[You know that "link" at the bottom of Camera Raw? It allows you to change a couple of important Camera Raw options. These settings are not image-specific, meaning that they are not saved in the metadata of a file (be it in the XMP or embedded in a DNG) and therefore cannot be synchronized between [...]]]></description>
			<content:encoded><![CDATA[<p>You know that "link" at the bottom of Camera Raw?</p>
<div id="attachment_233" class="wp-caption alignnone" style="width: 517px"><img class="size-full wp-image-233" title="ACR_workflow_link" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/02/ACR_workflow_link.png" alt="ACR_workflow_link" width="507" height="85" /><p class="wp-caption-text">Camera Raw Workflow Options &quot;link&quot;</p></div>
<p>It allows you to change a couple of important Camera Raw options. These settings are <em>not </em>image-specific, meaning that they are <em>not </em>saved in the metadata of a file (be it in the XMP or embedded in a DNG) and therefore <em>cannot </em>be synchronized between images. These settings are <em>global </em>and if you never change them, they will never change from image to image.</p>
<p>With that said, let's look at these options in more detail:</p>
<div id="attachment_234" class="wp-caption alignnone" style="width: 490px"><img class="size-full wp-image-234" title="ACR_workflow_window" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/02/ACR_workflow_window.png" alt="ACR_workflow_window" width="480" height="193" /><p class="wp-caption-text">Camera Raw Workflow Options Window</p></div>
<p>First of all, we have to understand that a raw file is not yet processed, it is not yet a matrix of "pixels", therefore it doesn't yet have a color depth or color space — it is only the <em>end result of the processing</em> that is made to fit inside those constraints.</p>
<p>In order for Camera Raw to present to you a preview of the file <em>as it will look like once processed</em> and to present to you an histogram that is <em>representative of that preview</em>, it has to know to which color space and bit depth you will export the file. <em>(If you've been working with Adobe Lightroom, you know that there is no such option window — that is because Lightroom works natively in ProPhoto RGB at 16 bits/channel and only (optionally) converts to more restrictive constraints when images are exported or sent to an external editor.)</em></p>
<p>In Camera Raw, you will notice right away that if you choose a smaller color space in the workflow options (say, sRGB), the image preview and histogram will automatically reflect that change: highlights and shadows will be clipped far sooner, as a result of values being constrained to a narrower gamut. Therefore, <strong>you should set these options <em>before </em>you start processing your raw file</strong>, otherwise you will be mistaken in setting your white point, saturation and other significant values.</p>
<p><strong>Speaking of color spaces...</strong></p>
<p>Different people have different opinions on the matter of color space, but I prefer to work just like Lightroom, in ProPhoto RGB at 16 bits/channel, and only squish image data at the very end of the workflow (usually when exporting images for the web). If you've been reading reviews of the latest inkjet printers, you will know that Adobe RGB is <em>not big enough</em> any longer. Here is <a href="http://www.luminous-landscape.com/reviews/printers/7900-9900.shtml" target="_blank">an excerpt from a review of the Epson Stylus Pro 7900/9900 printers</a>:</p>
<blockquote><p>This new ink set is called Ultrachrome HDR and for the first time in an Epson Pro series printer Green and Orange inks are utilized. <strong>This actually allows these printers to exceed Adobe RGB in certain parts of the spectrum, by a not inconsiderable margin.</strong></p></blockquote>
<p>What this tells us is that we don't know what new technology will pop up around the next corner, therefore we should keep as much information in our original files as possible — it doesn't hurt since we're keeping the files in 16 bits/channel.</p>
<p><strong>Speaking of bit depth...</strong></p>
<p>Indeed, there is no question that you should <em>work </em>in 16 bits/channel. 8 bits/channel is generally okay for a<em> final</em> image, but not for one that is still subject to manipulation (since, as we know, manipulation implies loss of information). If you start with 8 bits/channel and manipulate, you will end up with <em>less </em>than 8 bits/channel, and this will likely show up as posterization (especially in smooth gradients) — you know you're in this situation when your histogram has gaps.</p>
<p>That being said, <strong>Color Space </strong>and <strong>Bit Depth</strong> are really the only two workflow options you should consider <em>while working in Camera Raw</em>, as they are the only ones that will have an immediate effect — all the others will only have meaning once you export the image out of Camera Raw.</p>
<p>The only time you would play with the other settings (<em>Size</em>, <em>Resolution </em>and<em> Sharpening</em>) is if you were going to use Camera Raw itself to export finished products. I personally prefer to let Photoshop handle that, so I actually never touch these settings (except the first time I open up Camera Raw after installing the Adobe Suite, of course), leaving them as they appear in the screenshot above, for optimal quality.</p>
<p>The problem is that if you change these settings, the next time you open up Camera Raw, you will have to reset them back to the original values — something you are likely to forget, which would mess up your files (more on that later). This constant hassle to reset the settings back and forth depending on the usage of the file (immediate export vs. further work in Photoshop) is enough to make me want to batch process my exports through Photoshop and always leave these options alone to the optimal quality.</p>
<p><strong>To complete our exploration of the options...</strong></p>
<p>As I was saying, unless you're going to, say, export JPEGs for the web directly from Camera Raw, you should leave the <strong>Size </strong>option to the 1:1 value (no <em>up</em>resing nor <em>down</em>resing). Resizing is better left to the specialists — the algorithm applied here is not as optimal, nor as parametrable as the one you can use in Photoshop. Every resizing calls for interpolation, which means loss of detail, so you should only go through <em>one </em>resizing procedure, if needed, at the very end of the workflow, before you export.</p>
<p><strong>Resolution</strong>, as it's been said before, <em>doesn't mean anything until you start talking about printing</em>. Whatever value you put here is <em>meaningless </em>as long as the file is not actualized. Stick to 72 if the file is going on the web (merely because that is the established standard), but otherwise, this number has <em>no effect </em>on the image whatsoever.</p>
<p>Output <strong>Sharpening</strong>, too, should definitely only be used if you're going to export files directly from Camera Raw. This, too, is a step that should be done at the very end, and is specific to where the file will be going. You don't apply the same sharpening on files viewed on screen vs. files printed on glossy paper vs. files printed on matte paper vs. etc., so you shouldn't apply it at this point if the file will be going to Photoshop for further processing.</p>
<p><strong>To wrap up</strong></p>
<p>Frankly, unless you're going to use Camera Raw to export images directly, to get optimal results, save time and avoid mistakes, I strongly recommend you use the settings shown in the screenshot above and never bother touching them again.</p>
<p><strong>But it gets better...</strong></p>
<p>Wouldn't it be nice if you could just change your mind later, once you're in Photoshop and it's too late because you've left Camera Raw? Wouldn't it be great if every setting in Camera Raw could still be changed later, once you're in Photoshop (and I really mean <em>every </em>setting, not just the workflow options)?</p>
<p>Well, they can, and it's amazingly simple to do! Instead of using the "Open Image" button (which rasterizes the raw file for good), simply hold the "shift" key to turn the button in an "Open Object" button. <em>Ta-dah! </em>You're now working with a "Smart Object": the raw file is now embedded inside your Photoshop layer and can always be edited back in Camera Raw when needed.</p>
<div id="attachment_235" class="wp-caption alignnone" style="width: 246px"><img class="size-full wp-image-235" title="ACR_workflow_smartobject" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/02/ACR_workflow_smartobject.png" alt="Raw file appears as Smart Object" width="236" height="140" /><p class="wp-caption-text">Raw file appears as a Smart Object</p></div>
<p>To bring the raw file back in Camera Raw, simply double-click on its thumbnail, and voila!</p>
<p>Note that this embedded raw file is <em>not linked</em> in any way to the original raw file that was opened as a Smart Object — you could always move the initial raw file or delete it altogether and it would not affect your image in Photoshop. Note as well that any Camera Raw parameters you change when editing your Smart Object will <em>not be applied to the original raw file </em>neither. It really is a <em>copy </em>of the raw file that was embedded inside the Smart Object, not just a link that was established.</p>
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		<title>Expose to the Right (and then some)</title>
		<link>http://ridethetimeline.com/blog/2010/02/expose-to-the-right-and-then-some/</link>
		<comments>http://ridethetimeline.com/blog/2010/02/expose-to-the-right-and-then-some/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 00:18:32 +0000</pubDate>
		<dc:creator>Charles Lanteigne</dc:creator>
				<category><![CDATA[Best practices]]></category>
		<category><![CDATA[Image processing]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://ridethetimeline.com/blog/?p=221</guid>
		<description><![CDATA[Following up on the previous post, where I was making the point that fully embracing the new photographic technologies meant more than shooting raw, I would like to point out to a recent post by Michael Reichmann. His text, from just a couple of weeks ago, was an open letter to Leica, explaining his ideas [...]]]></description>
			<content:encoded><![CDATA[<p>Following up on <a href="http://ridethetimeline.com/blog/2010/02/camera-raw-is-not-just-an-import-plug-in-anymore/">the previous post</a>, where I was making the point that fully embracing the new photographic technologies meant more than shooting raw, I would like to point out to <a href="http://www.luminous-landscape.com/essays/leica-open-letter.shtml" target="_blank">a recent post by Michael Reichmann</a>. His text, from just a couple of weeks ago, was an open letter to Leica, explaining his ideas on how to improve their cameras.</p>
<p>The most interesting part of the letter, for me, wasn't so much Leica-related, but the part where he clearly stated how camera makers (and camera users, by extension) should fully come to terms with the actual behavior of the current technology:</p>
<blockquote><p>All major digital camera makers seem to be stuck in the film era when it comes to exposure metering and setting. Part of the problem is that consumers want the image on the rear LCD or in the viewfinder to "look right", but looking right and being optimum from a raw image quality perspective are not the same thing. [...] In other words – let's leave the film exposure paradigm behind. Digital exposure is different than film exposure, and basing 21st Century cameras on 19th Century exposure rules has to end.</p></blockquote>
<p>Well that's all good — we're all familiar with the "expose to the right" approach to optimizing exposure, and that understanding leads us to deliberately use generous exposures in the field, when gathering ambient light.</p>
<p>But what about when we're working in a controlled environment, when using strobes in a studio for example? There, it's as if we suddenly forget the "expose to the right" mantra and rather rely on our flash meters to calculate the exposure. If we want to push the reasoning all the way, shouldn't we reconsider our approach?</p>
<p>Let's consider this very simple experiment. Single Speedlight in a <a href="http://www.lastolite.com/ezybox-hotshoe.php" target="_blank">Lastolite EzyBox</a> to camera left, ISO100 at f/5.6. This is what we get (as expected): a "correct" exposure.</p>
<div id="attachment_222" class="wp-caption alignnone" style="width: 410px"><img class="size-full wp-image-222" title="Flash Meter at f/5.6, ISO100" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/02/studioover_meter56.jpg" alt="Flash Meter at f/5.6, ISO100" width="400" height="267" /><p class="wp-caption-text">Flash Meter at f/5.6, ISO100</p></div>
<p>I took an item on my desk that contained bright white, so that we can really see what's going on:</p>
<div id="attachment_223" class="wp-caption alignnone" style="width: 410px"><img class="size-full wp-image-223" title="Tissue Box at f/5.6, ISO100" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/02/studioover_box56.jpg" alt="Tissue Box at f/5.6, ISO100" width="400" height="267" /><p class="wp-caption-text">Tissue Box at f/5.6, ISO100</p></div>
<p>Whites are white — no doubt about it. Now let's double the flash power (f/8), but leave the aperture at f/5.6. This is what we get, straight out of the camera:</p>
<div id="attachment_224" class="wp-caption alignnone" style="width: 410px"><img class="size-full wp-image-224" title="Tissue Box, 1-Stop Over-Exposure" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/02/studioover_box8straigt.jpg" alt="Tissue Box, 1-Stop Over-Exposure" width="400" height="267" /><p class="wp-caption-text">Tissue Box, 1-Stop Over-Exposure</p></div>
<p>Overexposed! But of course, this is exactly what we would expect — exposing to the right is supposed to optimize the file, not get the best result straight out of the camera (or on the LCD display, or on the histogram). As a matter of fact, this is what the two histograms look like, without any adjustment:</p>
<div id="attachment_225" class="wp-caption alignnone" style="width: 298px"><img class="size-full wp-image-225" title="Straight Histograms" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/02/studioover_histograms.png" alt="Straight Histograms" width="288" height="239" /><p class="wp-caption-text">Histogram Comparison</p></div>
<p>According to this histogram, we were too enthusiastic and went too far to the right — we know that we shouldn't clip the highlights, because then we can't bring them back at all. To adjust the exposure so that we get (visually) the same result as the first file, I simply pull back the "Exposure" slider in Camera Raw — I'm not even messing around with the "Recovery" hack, there is no need, there is plenty of information in the highlights. <em>Ta-dah!</em> This is the result I get:</p>
<div id="attachment_226" class="wp-caption alignnone" style="width: 410px"><img class="size-full wp-image-226" title="Tissue Box, Exposure Adjusted in Camera Raw" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/02/studioover_box8fixed.jpg" alt="Tissue Box, Exposure Adjusted in Camera Raw" width="400" height="267" /><p class="wp-caption-text">Tissue Box, Exposure Adjusted in Camera Raw</p></div>
<p>Well well. Nothing is clipped now, I get information everywhere from that same file, which was over-exposed by a full stop.</p>
<p>The question is, did this really have any effect on the quality of the image? Well yes it did indeed. Remember that this image was shot at ISO100, so the noise was already pretty low. But by taking a region from the blurred background and bringing up the exposure to get a middle gray (which, obviously, enhances the noise further) and removing any kind of noise reduction there was, we get this result:</p>
<div id="attachment_227" class="wp-caption alignnone" style="width: 440px"><img class="size-full wp-image-227" title="Studio Noise Comparison" src="http://ridethetimeline.com/blog/wp-content/uploads/2010/02/studioover_noisecompare.jpg" alt="Studio Noise Comparison" width="430" height="287" /><p class="wp-caption-text">Noise Comparison (200%)</p></div>
<p>I will grant you that, in practice, this would not be much to write home about. But certainly, even in an ideal situation, there is a difference — deeper shadows, in particular, would benefit even more from this 1-stop gain.</p>
<p>Now this is where it gets interesting. Because we know that the "expose to the right" approach has a more obvious impact on the quality of a file in the shadows, and especially when we're dealing with high ISOs, there is another situation where we should definitely apply it.</p>
<p>When we're working in a mixed "flash+ambient light" exposure! In these situations, we normally have large parts of the image in darker tones, and we're usually working with rather high ISOs to get acceptable shutter speeds. The typical exposure is usually somewhere around the -2 stops for the ambient, over which we add the flash. Well, I'll let you work out how you incorporate the lesson from situation to situation, but in the end it should probably look more like -1 stop for the ambient, +1 stop for the flash!</p>
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		<title>Camera Raw is not Just an Import Plug-in (Anymore)</title>
		<link>http://ridethetimeline.com/blog/2010/02/camera-raw-is-not-just-an-import-plug-in-anymore/</link>
		<comments>http://ridethetimeline.com/blog/2010/02/camera-raw-is-not-just-an-import-plug-in-anymore/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 06:24:15 +0000</pubDate>
		<dc:creator>Charles Lanteigne</dc:creator>
				<category><![CDATA[Best practices]]></category>
		<category><![CDATA[Image processing]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Technique]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://ridethetimeline.com/blog/?p=219</guid>
		<description><![CDATA[Back in 2002, when Adobe Photoshop 7 came out, it featured a new plug-in called Camera Raw 1.0, to provide support for reading raw files. At the time, the functionalities offered by Camera Raw were very limited, and it was used basically as a mere import plug-in for raw files. Camera Raw started to be [...]]]></description>
			<content:encoded><![CDATA[<p>Back in 2002, when Adobe Photoshop 7 came out, it featured a new plug-in called Camera Raw 1.0, to provide support for reading raw files. At the time, the functionalities offered by Camera Raw were very limited, and it was used basically as a mere import plug-in for raw files. Camera Raw started to be a more serious tool at around version 3 (with CS2), and by version 4 (with CS3) it had matured into a pretty powerful raw processor.</p>
<p>If you've been shooting for a long time and actually went through the transition from film to digital (I have not), you've had to relearn your post-processing workflow many times over to adapt to the rapidly changing technology. You've likely started to work with digital long before digital cameras (and raw files) even existed, and your basic workflow meant scanning negatives/slides into high resolution TIFF files and going straight to Photoshop to do all the processing. When serious digital cameras came out and you started using them, you've been told that raw files contained much more information than JPEGs (or even TIFFs, for some cameras used to optionally shoot straight to TIFF), so you've gladly begun shooting raw.</p>
<p>Now even you are advocating shooting raw to preserve all the information the camera can capture — which is good — but you may still see the raw processing step as a mere intermediary to Photoshop, where all the serious stuff goes down. You'll say things like "Well, you see, here you have all these sliders that you can play around with to change your exposure, white balance, curves and all — kind of a simplified version of the basic functionalities you get in Photoshop... But, you know, we are all eager to bring that file into Photoshop, a much more powerful tool anyway, so we'll go right ahead and press 'Open'." You'll then lecture on using the <em>Threshold </em>adjustment layer to find your black and white points, using <em>Color Samplers </em>to locate them, and use a <em>Levels </em>or <em>Curves</em> adjustment layer to set the clipping with the black and white eyedroppers — you won't fail to mention that one should probably aim for 10 black and 245 white at most, because printers cannot manage further extremes; you'll add a <em>Color Correction </em>adjustment layer to fix the color cast; etc.</p>
<p>Now that's what is known as <em>old think</em>.</p>
<p>Don't get me wrong; I'm not saying this won't allow you to achieve satisfactory results — go right ahead and use whatever you are more comfortable with. Daniel Malka said it best when he said: "<em>If it looks good, it's good, right?</em>" If you've been looking at Joey L's early work, for example, and have been blown away by the results he achieved, you wouldn't really care to know that his Photoshop techniques were, at the time, <em>profoundly</em> lacking (as even he acknowledges).</p>
<p>But still, if that is the way you see your typical workflow, you are missing out on what raw files have to offer; you haven't fully embraced the digital workflow to the fullest; you have kind of a half-assed approach to image processing that is tainted by your past experience; you aren't extracting all the detail you can out of your files. Even a 16-bit, ProPhoto RGB TIFF file only has a fraction of what the raw file has to offer, for the simple reason that as soon as you leave the raw file, you are working with a <em>baked </em>file: everything you'll do to the image from this point will be destructive, and you'll never be able to extract all the detail that was available in the source file. That's because a raw file has not been demosaiced, it's still in a linear gamma, and all the settings you play with are only parametric: they are not affecting "pixels" yet.</p>
<p>For optimal results, ideally, you should be doing as much of the work as possible on the raw file (be it using Camera Raw, Lightroom or any other raw processor) and only open the image in Photoshop once you've exhausted all the possibilities, for more complex local/pixel-level editing (when needed). Camera Raw and other raw processors now even provide some level of parametric <em>local </em>adjustments (especially since Camera Raw 5, Lightroom 2, etc.), so there is no excuse. The white and black points (referred to as "Exposure" and "Blacks" in Camera Raw/Lightroom) are particularly important, because you cannot recover blown highlights once the image has been baked, no matter the bit depth and color space...</p>
<p>But don't take my word for it. For an excellent primer on the raw processing workflow, you should definitely read the first three chapters of the <a href="http://www.amazon.com/Real-World-Camera-Adobe-Photoshop/dp/0321580133" target="_blank">Real World Camera Raw</a> books by Bruce Fraser and Jeff Schewe — even if you're not working specifically with Camera Raw. (Note that Lighroom uses exactly the same processing engine as Camera Raw.) Or you can always watch one of the comprehensive video tutorials with Jeff Schewe and Michael Reichmann back at the Luminous Landscape.</p>
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		<title>Exporting JPEGs for the Web from Lightroom</title>
		<link>http://ridethetimeline.com/blog/2010/02/exporting-jpegs-from-lightroom/</link>
		<comments>http://ridethetimeline.com/blog/2010/02/exporting-jpegs-from-lightroom/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 05:28:08 +0000</pubDate>
		<dc:creator>Charles Lanteigne</dc:creator>
				<category><![CDATA[Best practices]]></category>
		<category><![CDATA[Image processing]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Technique]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://ridethetimeline.com/blog/?p=196</guid>
		<description><![CDATA[There seems to be quite a bit of confusion regarding the exportation of JPEG files from Lightroom. The "Export" window itself is rather straightforward, but you still have to know which setting is more appropriate for your needs. In particular, three settings may need further explanation. Screen Sharpening In a complete image processing workflow, there [...]]]></description>
			<content:encoded><![CDATA[<p>There seems to be quite a bit of confusion regarding the exportation of JPEG files from Lightroom. The "Export" window itself is rather straightforward, but you still have to know which setting is more appropriate for your needs. In particular, three settings may need further explanation.</p>
<p><strong>Screen Sharpening</strong></p>
<p>In a complete image processing workflow, there are commonly three different kinds of sharpening applied at different stages and for very different purposes.</p>
<p>It is important to understand that most of the sharpening is necessary even if one does not want to apply it "for effect", because of various limitations along the workflow. It should be noted that a basic sharpening workflow is not aimed at correcting soft images (caused by focusing error or motion blur), but at <em>maintaining optimal detail </em>in files that already contain as much as they can.</p>
<ul>
<li><strong>Capture Sharpening</strong> (or <strong>Input Sharpening</strong>) is applied first and is necessary to restore loss of detail inherent in digital capture. That is particularly obvious when anti-aliasing filters are placed in front of image sensors to reduce moiré, as is very often the case (except on most digital backs, the Leica M9, and others). That is why the default behavior in Lightroom/Camera Raw and other raw processors is to systematically apply at least a basic amount of capture sharpening, which must then be refined manually (depending on various factors such as frequency). <em>Note that this is true only when shooting raw files—shooting JPEGs means that the camera has already applied sharpening, so additional work on the file must be done carefully.</em></li>
<li><strong>Creative Sharpening</strong> is usually applied locally on specific regions of an image that require it most (such as the eyes and mouth when working on a portrait). This is the only kind of sharpening that is applied "for effect", where the photographer decides whether he wants his image to look natural or more crunchy.</li>
<li><strong>Output Sharpening </strong>is applied at the very end and is totally dependent upon the destination of the image. Luckily for us (and thanks to the work of <a href="http://www.amazon.ca/World-Sharpening-Photoshop-Camera-Lightroom/dp/0321637550/ref=sr_1_2?ie=UTF8&amp;s=books&amp;qid=1265003376&amp;sr=1-2" target="_blank">Bruce Fraser</a> and the guys at <a href="http://www.pixelgenius.com/" target="_blank">PixelGenius</a>), Lightroom makes it incredibly easy to properly perform this task, which used to require a lot of trial and error. The thing is that if the image is going to an inkjet printer on glossy paper, the sharpening applied is not the same as the one applied for matte paper, and is not the same depending on the resolution of the print, and is very different from the one applied for viewing an image on screen. On one hand, inkjet printers inherently introduce a certain loss of detail because of the nature of the technology itself, so some additional sharpening must be applied—sharpening that would definitely look ugly if the image were to be viewed on screen. On the other hand, images need to be resized to be of an appropriate size for viewing on screen, and resizing an image calls for interpolation algorithms, which also means a loss of per pixel detail. This is why <strong>Screen Sharpening </strong>is required, not "for effect", but to maintain optimal detail when the image is to be viewed on screen.</li>
</ul>
<p>Applying a "Standard" amount of screen sharpening to JPEG files exported for viewing on a web page is a very good idea—not to make the images look crunchy, but to retain an optimal level of perceptible detail.</p>
<p>Note that whether you intend to export images for the web or to print them, output sharpening is not something Photoshop will do automatically or even offer. When you want to do it yourself in Photoshop, the burden is on you to apply the optimal sharpening for a given destination—good luck! Do yourself a favor and just don't do it that way... Either print/export from Lightroom, or use <a href="http://www.pixelgenius.com/sharpener/" target="_blank">PixelGenius' PhotoKit Sharpener</a> and skip output sharpening altogether in Lightroom.</p>
<p><strong>Resolution</strong></p>
<p>When exporting images for viewing on screen, the resolution of the file has absolutely no meaning, so whatever value you put in that field has no importance and, contrary to what you might have been told, will have <strong>no effect on the exported file</strong>—files won't have more or less detail, and file size will not be affected at all. The important factor when exporting files for the web is the size (in pixels), not the "resolution".</p>
<p>Traditionally, images consumed on a computer screen have been set at 72 ppi (so you might as well put that), but that really depends on the resolution of each monitor—something you have no control over when you publish images on the web.</p>
<p><strong>Color Space</strong></p>
<p>If a file is going on a web page, because we cannot know if the browser used to view the image will support color management, we should aim for the common denominator (it won't support it) and choose the sRGB color space (the default presumption when color management is not supported).</p>
<p>The gamut of the sRGB color space is smaller than the gamut of the AdobeRGB (1998) color space, which itself is smaller than the gamut of the ProPhoto RGB color space—that much is true. But "color <em>spaces</em>" must not be confused with "color <em>models</em>".</p>
<p>The fact that most commercial printers offer very limited gamuts has nothing to do with the fact that they work in CMYK (a color <em>model</em>, not a color <em>space</em>). One simply has to have a look at <a href="http://www.amazon.com/Within-Stone-Bill-Atkinson/dp/0763181897/ref=ntt_at_ep_dpi_1" target="_blank">Bill Atkinson's book</a> to realize that commercial printers are technically able to achieve excellent gamuts and color fidelity when they put in the required effort.</p>
<p>In other words, the CMYK color model itself does not define the gamut, so it would simply make no sense to state that "<em>CMYK has a smaller gamut than color space X</em>".</p>
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		<title>Small test prints</title>
		<link>http://ridethetimeline.com/blog/2009/10/small-test-prints/</link>
		<comments>http://ridethetimeline.com/blog/2009/10/small-test-prints/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 06:12:32 +0000</pubDate>
		<dc:creator>Charles Lanteigne</dc:creator>
				<category><![CDATA[Image processing]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://ridethetimeline.com/blog/?p=155</guid>
		<description><![CDATA[So you want to do a test print on a sheet, but you don't want/need to print a whole-page test. Yes, you may resize and drag around the preview image in the "Print" dialog box from Photoshop, but it's really approximate—chances are you won't fully exploit the real estate. Yes, you may use the "Print" [...]]]></description>
			<content:encoded><![CDATA[<p>So you want to do a test print on a sheet, but you don't want/need to print a whole-page test.</p>
<p>Yes, you may resize and drag around the preview image in the "Print" dialog box from Photoshop, but it's really approximate—chances are you won't fully exploit the real estate. Yes, you may use the "Print" module from Lightroom, with a certain cell configuration, and fill in the blanks with a bunch of dummy blank images until your test image falls in the right spot, but it's kind of a hack—<em>why won't the software allow to leave spots blank and drag a picture around on the layout is a mystery</em>.</p>
<p>Here's a different approach. What I do is I create a new document in Photoshop, the size of the printable area of the test paper, at a good resolution (say, 300 ppi), and I split the page using guides according to how big I want the tests. I only need to do this once, because I save the file each time I'm done with a test. The advantage is that I know exactly where the next available slot for a test print is on the test paper, and because I have precise guides to help me, I can fully exploit the available space in each cell.</p>
<div id="attachment_156" class="wp-caption aligncenter" style="width: 233px"><img class="size-full wp-image-156" title="Test print layout" src="http://ridethetimeline.com/blog/wp-content/uploads/2009/10/testprint_layout.png" alt="Test print layout." width="223" height="310" /><p class="wp-caption-text">Test print layout.</p></div>
<p>Before printing, all I need to do is hide the layers of the previous test images, so that only the last one is printed. When the document is full, I delete the layers and change my test page.</p>
<p>Don't forget to write a little marker on the back of the test page, so you always feed it in the printer the same way!</p>
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